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2: 2011-12-20 (火) 13:31:13 iseki ソース 3: 2011-12-23 (金) 04:22:29 iseki ソース
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** SLKinect v2 [#wee91adc] ** SLKinect v2 [#wee91adc]
[[日本語はここ>SLKinect2 (J)]] [[日本語はここ>SLKinect2 (J)]]
 +**** Under Constructing [#n10b3eac]
 +#br
**** Send Animation Data from Kinect to Second Life/OpenSim Viewer in Real Time over the Network [#j71795f2] **** Send Animation Data from Kinect to Second Life/OpenSim Viewer in Real Time over the Network [#j71795f2]
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#br #br
-*** Download of SLKinect [#c61cc4cc] +*** Development Source Code (Beta) [#n2859a84
-**** Release Binary File [#t3d95616+- Those repository of subversion are for development. ''No Question Please.''
-- [[SLKinect_v1.0.3.zip:http://www.nsl.tui​s.ac.jp/xoops/modules/d3downloads/index.​php?page=singlefile&cid=7&lid=28]] +
-- Not need to install. Please double click the extracted SLKinect.exe +
-#br+
-**** Release Source Code [#j5f5321b] +**** SLKinect2 [#afdf3bb7]
-- newest: http://www.nsl.tuis.ac.jp/svn/vc++/SLKin​ect/branches/1.0/ +
-- %%[[SLKinect_src_v1.0.2.zip:http://www.n​sl.tuis.ac.jp/xoops/modules/d3downloads/​index.php?page=singlefile&cid=7&lid=27]]​  for VS2005/2008%% +
-- Please change Include/Library Path of project file according to your environment. +
-- First, compile JunkBox_Lib++. Next, compile JunkBox_Win_Lib. Finally, compile SLKinect please. +
-- Most important main code is [[convertRot2SLData>./sourcecode/convert​Rot2SLData]] +
-#br +
- +
-**** Development Source Code  [#n2859a84] +
-- Those repository of subversion are for development. ''No Question Please.''+
- [[JunkBox_Lib++:http://www.nsl.tuis.ac.j​p/svn/vc++/JunkBox_Lib++/trunk]] - [[JunkBox_Lib++:http://www.nsl.tuis.ac.j​p/svn/vc++/JunkBox_Lib++/trunk]]
- [[JunkBox_Win_Lib:http://www.nsl.tuis.ac​.jp/svn/vc++/JunkBox_Win_Lib/trunk]] - [[JunkBox_Win_Lib:http://www.nsl.tuis.ac​.jp/svn/vc++/JunkBox_Win_Lib/trunk]]
- [[SLKinect:http://www.nsl.tuis.ac.jp/svn​/vc++/SLKinect/trunk]] (2.0.0beta with Network support) - [[SLKinect:http://www.nsl.tuis.ac.jp/svn​/vc++/SLKinect/trunk]] (2.0.0beta with Network support)
-#br 
- 
-*** Replace and Add Files for Source Code of [[Imprudence]] or another Viewers [#c751b20d] 
-- We recompiled Viewer using [[Imprudence]] Viewer source code. We did not try with another Viewers. 
-- There are strings as "by Fumi.Iseki" at modified points (about llkeyframemotion.cpp and llkeyframemotion.h). 
--- llcharacter/[[llkeyframemotion.cpp:http:​//www.nsl.tuis.ac.jp/DownLoad/SoftWare/S​L/SLKinect/llkeyframemotion.cpp]] 
--- llcharacter/[[llkeyframemotion.h:http://​www.nsl.tuis.ac.jp/DownLoad/SoftWare/SL/​SLKinect/llkeyframemotion.h]] 
--- llcharacter/[[nslExternalAnimation.cpp:h​ttp://www.nsl.tuis.ac.jp/DownLoad/SoftWa​re/SL/SLKinect/nslExternalAnimation.cpp]​] 
--- llcharacter/[[nslExternalAnimation.h:htt​p://www.nsl.tuis.ac.jp/DownLoad/SoftWare​/SL/SLKinect/nslExternalAnimation.h]] 
--- [[ExternalAnimation.ini:http://www.nsl.t​uis.ac.jp/DownLoad/SoftWare/SL/SLKinect/​ExternalAnimation.ini]] 
-#br 
- 
-*** [[Getting Started (Click Here)>./Getting Start]] [#ra6cf162] 
-#br 
- 
-*** Mechanism [#h713913d] 
-- The Mechanism of this System is very simple. 
- 
-#ref("SLKinect.pdf","SLKinect.pdf: Original PDF File. Click Here for more detail picture") 
-#br 
-#ref("SLKinect.png",30%) 
--- Red blocks of Viewer are our modified points. 
-#br 
- 
-- Data Structure of Shared Memory 
- 
-#ref("SharedMemory.pdf","SharedMemory.pdf: Original PDF File. Click Here for more detail picture") 
-#br 
-#ref("SharedMemory.png",20%) 
--- Multi Avatar is not supported by SLKinect yet 
--- If you send data according to this interface, you can animate avatar in real time even if ''it does not use Kinect''. 
-#br 
- 
-*** Support of Network and Remote Clients (Viewers) [#f1b795d9] 
-- Coming Soon!! (Really?) 
-#br 
- 
-*** Sample Pictures and Videos [#u92b7c73] 
- 
-- SLKinect 
- 
-&ref("SLKinect.jpg",15%); 
- 
-- Flash: [[SLKinect send animation data to SL viewer in Real Time>http://www.nsl.tuis.ac.jp/xoops/mod​ules/x_movie/x_movie_view.php?cid=2&lid=​33]] 
-- Yutube: http://youtu.be/tl2gLw-GJws 
- 
-&ref(http://www.nsl.tuis.ac.jp/xoops/mod​ules/x_movie/images/thumb/th_1320051998.​jpg); 
-#br 
- 
-*** Known Bug [#bc0ade90] 
-- Ummmm, sometimes Camera Image is broken (not synchronized)....??  But, Depth Image is OK :-( 
--- Is my Kinect broken? Does anyone know the solution of this bug? 
-- If your Camera Image is broken too, please uncheck "Use Camera Image" CheckBox in "View Mode" Dialog. 
- 
-&ref("Broken.jpg",30%); 
-#br 
- 
-*** Future Works [#zc5d16d6] 
-- Correct above bug. 
-- Save/Load animation Data. 
-- Support of Multi Avatars. 
-- Use position Data of Joints. 
- 
- 
-- The synchronization with another Viewers on the network (with External Animation Server?) %%(Is this delusion?)%% 
--- We have a idea about this, now. :-) 
-#br 
-*** Acknowledgments. [#v05983c0+**** Animation Relay Server [#m2916734
-- Thanks for Kinect Hack Teams +- [[JunkBox_Lib:http://www.nsl.tuis.ac.jp/svn/linux/JunkBox_Lib/tru​nk]] 
-- Thanks for Linden Lab+- [[anm_server:http://www.nsl.tuis.ac.jp/svn/linux/anm_server/trun​k]]
-- Thanks for Imprudence Viewer development Team.+
#br #br


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