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3: 2011-12-27 (Tue) 16:43:05 iseki source Cur: 2012-01-03 (Tue) 10:28:24 iseki source
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* Manual of SLKinect2 [#x25e9794] * Manual of SLKinect2 [#x25e9794]
** Menu [#yf2be2a9] ** Menu [#yf2be2a9]
 +&ref(MENU_E.jpg);
*** File Menu [#m3c9cdf0] *** File Menu [#m3c9cdf0]
 +&ref(MENU_FILE_LOGIN_E.jpg);
**** Login [#l8932875] **** Login [#l8932875]
 +- Login to Animation Relay Server. Server setting is at "Setting of Network".
 +- When Local Mode is selected, this item is unable.
 +- When Kinect is detecting user, this item is unable.
 +- When Login is success, Animation data receiving is started by automatically.
**** Logout [#ta3aaa49] **** Logout [#ta3aaa49]
 +- Logout from Animation Relay Server. If animation data is being received,  it is stopped.
 +- If you are detecting user on Sensor Window, it is stopped.
 +- If user does not login, this item is unable.
**** Receive Data [#c6341c1f] **** Receive Data [#c6341c1f]
 +- If animation data is not received, when this item is picked, check mark is appeared and start to receive data.
 +- If animation data is being received, when this item is picked, check mark is deleted and stop to receive data.
-**** %%Load Data%% [not implemented yet] [#wa0dae15]+**** %%Load Data%% [#wa0dae15] 
 +- Not implemented yet. This function will be supported by v2.1.0.
-**** %%Save Data%% [not implemented yet] [#ta28d4b8] +**** %%Save Data%% [#ta28d4b8] 
-#br+- Not implemented yet. This function will be supported by v2.1.0.
**** Exit [#g9672d8f] **** Exit [#g9672d8f]
 +- Exit from program.
#br #br
*** Window Menu [#da1c1437] *** Window Menu [#da1c1437]
 +&ref(MENU_WINDOW_E.jpg);
 +
**** Sensor [#kfe2624e] **** Sensor [#kfe2624e]
-#br+- Open the Kinect's Sensor Window. The program is faster as window size is smaller. 
**** Log [#f312d050] **** Log [#f312d050]
 +- Open the Log Window.
#br #br
 +
*** Mode Menu [#n4e11ad6] *** Mode Menu [#n4e11ad6]
 +&ref(MENU_MODE_E.jpg);
 +
**** Local [#kee9999d] **** Local [#kee9999d]
 +- Animation data is wrote to local shared memory only.
 +
 +**** Network [#n31ec7ff]
 +- This Mode is for exchanging animation data with Animation Relay Server.
 +- If Kinect is not connected to PC, Network Mode is selected by force. In this case, SLKinect2 is data receiving only.
#br #br
-**** NetWork [#n31ec7ff] +
-#br+
*** Setting [#le0044d8] *** Setting [#le0044d8]
 +&ref(MENU_SETTING_E.jpg);
 +
**** Animation [#df96a5a9] **** Animation [#df96a5a9]
 +- Open the Dialog of "Setting of Animation" for Animation UUID setting .
 +- If user logged in to Server, this item is unable.
 +
**** Sensor Window [#u3e05fb2] **** Sensor Window [#u3e05fb2]
 +- Open the Dialog of "Setting of Sensor Window" for view mode of Kinect.
 +
**** Log Window [#v6c42387] **** Log Window [#v6c42387]
-**** Data Save [not implemented yet] [#q64ee739]+- Open the Dialog of "Setting of Log Window" for logging of data. 
 + 
 +**** Data Save [#q64ee739] 
 +- Open Dialog of "Setting of Data Save". But this function is not implemented yet.
**** Network [#o7e526eb] **** Network [#o7e526eb]
 +- Open Dialog of "Setting of Network".
 +- If Local Mode is selected, this item is unable.
#br #br
*** Help [#d82f2b4c] *** Help [#d82f2b4c]
**** About SLKinect [#a25a0c5a] **** About SLKinect [#a25a0c5a]
 +- Display Dialog of SLKinect2's information
#br #br
 +
 +** Status Bar [#h68543dd]
 +&ref(STATUS_BAR_E.jpg);
 +- Status of SLKinect2 is displayed at Status Bar
 +#br
 +
** Dialog of Settings [#s4a914e1] ** Dialog of Settings [#s4a914e1]
 +
*** Setting of Animation Dialog [#x8e7383d] *** Setting of Animation Dialog [#x8e7383d]
 +&ref(DIALOG_ANIMATION_E.jpg);
 +
 +**** Animation UUID [#r6dc794f]
 +- UUID (correctly GUID) of the animation replaced with the animation data from the Kinect is specified.
 +
*** Setting of Sensor Window Dialog [#rfe5bb5b] *** Setting of Sensor Window Dialog [#rfe5bb5b]
 +&ref(DIALOG_SENSOR_E.jpg);
 +**** Mirroring [#na527ba8]
 +- Mirroring of Kinect Data is performed.
 +- An avatar motion is mirrored, too.
 +
 +**** Use Camera Image [#d3b90e25]
 +- Display camera image on Sensor Window.
 +- If it is unchecked, background of Sensor Window is light gray.
 +
*** Setting of Log Window Dialog [#m11bf759] *** Setting of Log Window Dialog [#m11bf759]
 +&ref(DIALOG_LOG2_E.jpg);
 +
 +**** Position [#a01e22b1]
 +- Display position data (XYZ) from Kinect.
 +
 +**** Rotation Matrix [#i839a39a]
 +- Display elements of rotation matrix from Kinect.
 +
 +**** Quaternion [#efa9fa10]
 +- Display relative Quaternion that is computed from rotation matrix.
 +- Viewer reads this data directory from shared memory.
 +
 +**** Received Data from Network [#n805e0c7]
 +- Display received Animatin UUID, Number of joints and Unit Data Size (double[8] or float[4])
 +**** Network Check [#je622a03]
 +- The information for debugging for network functions is displayed. So, receiving Rate in every 5s (packets/s), delay time of own data, received Animation Num. and Connection Key are  displayed.
 +
*** Setting of Data Save Dialog [#x7e58104] *** Setting of Data Save Dialog [#x7e58104]
 +&ref(DIALOG_DATA_E.jpg);
 +- Not implemented yet. This function will be supported by v2.1.0.
 +
*** Setting of Network Dialog [#x9904c0e] *** Setting of Network Dialog [#x9904c0e]
 +&ref(DIALOG_NETWORK3_E.jpg);
 +
 +**** Output of Data [#i3397729]
 +- Network and Local: Animation Data is wrote to shared memory and sent to Animation Relay Server.
 +- Network only: Animation data is sent only to Animation Relay Server.
 +**** Fast Transfer Mode [#k875fd78]
 +- Usually, the UDP data for one frame of an avatar is a header(64Byte) + elements number of joint data(8) x double(8Bytes) x joints number(11) = 768Bytes.
 +- If this is checked, a data type will turn into a float(4Bytes), and will serve as 416Bytes in all. In this size, fragmentation is never caused on the network.
 +- You can change this, also in during transmission of data.
 +
 +**** Received Port [#bbceb756]
 +- Port number of UDP which receives data from an Animation Relay Server.
 +- Usually, 8200 is used in the default .
 +- If your PC is in NAT (correctly NAPT), you must to set up a router, and UDP data must be forwarded from Port of Router (same number as Received Port) to Received Port of PC which executing SLKinect2. (default is from Router:8200 to PC:8200)
 +- You cannot change this item during login.
 +
 +**** Animation Relay Server [#v1b7ba57]
 +- IP address or FQDN of an Animation Relay Server is specified.
 +- You cannot change this item during login.
 +- Our test server is ''silver-star.nsl.tuis.ac.jp''. You can use this server, but support is nothing.
 +
 +**** Port Num. [#jdbefcf8]
 +- The UDP port number of an Animation Relay Server.
 +- It asks administrator and sets to a server.
 +- Usually, 8200 should be used in the default.
 +- You cannot change this item during login.
 +- Port number of ''silver-star.nsl.tuis.ac.jp'' is 8200.
 +
 +**** Group Key [#lf77f9dd]
 +- This key is for grouping of user on an Animation Relay Server. A top string (Group Key Prefix) can be specified by the server side.
 +- It cannot log in, unless Group Key Prefix is the same as one on server side.
 +- About Group Key Prefix, please ask server administrator.
 +- It can set up freely except a Group Key Prefix. However, the character must be only an alphanumeric character and must be less than 16 characters on the whole including a Group Key Prefix.
 +- You cannot change this item during login.
 +- Group Key Prefix of ''silver-star.nsl.tuis.ac.jp'' is ''NSL_''
#br #br


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