flagflag  If you want to see English page, please click "English" Button at Left.
Page Top

Menu anchor.png

MENU_E.jpg, SIZE:286x22(7.0KB)

Page Top

File Menu anchor.png

MENU_FILE_LOGIN_E.jpg, SIZE:298x213(26.4KB)

Page Top
Login anchor.png
  • Login to Animation Relay Server. Server setting is at "Setting of Network".
  • When Local Mode is selected, this item is unable.
  • When Kinect is detecting user, this item is unable.
  • When Login is success, Animation data receiving is started by automatically.
Page Top
Logout anchor.png
  • Logout from Animation Relay Server. If animation data is being received, it is stopped.
  • If you are detecting user on Sensor Window, it is stopped.
  • If user does not login, this item is unable.
Page Top
Receive Data anchor.png
  • If animation data is not received, when this item is picked, check mark is appeared and start to receive data.
  • If animation data is being received, when this item is picked, check mark is deleted and stop to receive data.
Page Top
Load Data anchor.png
  • Not implemented yet. This function will be supported by v2.1.0.
Page Top
Save Data anchor.png
  • Not implemented yet. This function will be supported by v2.1.0.
Page Top
Exit anchor.png
  • Exit from program.
     
Page Top

Window Menu anchor.png

MENU_WINDOW_E.jpg, SIZE:256x124(14.3KB)

Page Top
Sensor anchor.png
  • Open the Kinect's Sensor Window. The program is faster as window size is smaller.
Page Top
Log anchor.png
  • Open the Log Window.
     
Page Top

Mode Menu anchor.png

MENU_MODE_E.jpg, SIZE:165x80(8.4KB)

Page Top
Local anchor.png
  • Animation data is wrote to local shared memory only.
Page Top
Network anchor.png
  • This Mode is for exchanging animation data with Animation Relay Server.
  • If Kinect is not connected to PC, Network Mode is selected by force. In this case, SLKinect2 is data receiving only.
     
Page Top

Setting anchor.png

MENU_SETTING_E.jpg, SIZE:189x143(13.8KB)

Page Top
Animation anchor.png
  • Open the Dialog of "Setting of Animation" for Animation UUID setting .
  • If user logged in to Server, this item is unable.
Page Top
Sensor Window anchor.png
  • Open the Dialog of "Setting of Sensor Window" for view mode of Kinect.
Page Top
Log Window anchor.png
  • Open the Dialog of "Setting of Log Window" for logging of data.
Page Top
Data Save anchor.png
  • Open Dialog of "Setting of Data Save". But this function is not implemented yet.
Page Top
Network anchor.png
  • Open Dialog of "Setting of Network".
  • If Local Mode is selected, this item is unable.
     
Page Top

Help anchor.png

Page Top
About SLKinect anchor.png
  • Display Dialog of SLKinect2's information
     
Page Top

Status Bar anchor.png

STATUS_BAR_E.jpg, SIZE:298x22(6.8KB)

  • Status of SLKinect2 is displayed at Status Bar
     
Page Top

Dialog of Settings anchor.png

Page Top

Setting of Animation Dialog anchor.png

DIALOG_ANIMATION_E.jpg, SIZE:315x145(19.5KB)

Page Top
Animation UUID anchor.png
  • UUID (correctly GUID) of the animation replaced with the animation data from the Kinect is specified.
Page Top

Setting of Sensor Window Dialog anchor.png

DIALOG_SENSOR_E.jpg, SIZE:245x142(17.3KB)

Page Top
Mirroring anchor.png
  • Mirroring of Kinect Data is performed.
  • An avatar motion is mirrored, too.
Page Top
Use Camera Image anchor.png
  • Display camera image on Sensor Window.
  • If it is unchecked, background of Sensor Window is light gray.
Page Top

Setting of Log Window Dialog anchor.png

DIALOG_LOG2_E.jpg, SIZE:244x212(23.0KB)

Page Top
Position anchor.png
  • Display position data (XYZ) from Kinect.
Page Top
Rotation Matrix anchor.png
  • Display elements of rotation matrix from Kinect.
Page Top
Quaternion anchor.png
  • Display relative Quaternion that is computed from rotation matrix.
  • Viewer reads this data directory from shared memory.
Page Top
Received Data from Network anchor.png
  • Display received Animatin UUID, Number of joints and Unit Data Size (double[8] or float[4])
Page Top
Network Check anchor.png
  • The information for debugging for network functions is displayed. So, receiving Rate in every 5s (packets/s), delay time of own data, received Animation Num. and Connection Key are displayed.
Page Top

Setting of Data Save Dialog anchor.png

DIALOG_DATA_E.jpg, SIZE:210x214(19.7KB)

  • Not implemented yet. This function will be supported by v2.1.0.
Page Top

Setting of Network Dialog anchor.png

DIALOG_NETWORK3_E.jpg, SIZE:298x316(34.3KB)

Page Top
Output of Data anchor.png
  • Network and Local: Animation Data is wrote to shared memory and sent to Animation Relay Server.
  • Network only: Animation data is sent only to Animation Relay Server.
Page Top
Fast Transfer Mode anchor.png
  • Usually, the UDP data for one frame of an avatar is a header(64Byte) + elements number of joint data(8) x double(8Bytes) x joints number(11) = 768Bytes.
  • If this is checked, a data type will turn into a float(4Bytes), and will serve as 416Bytes in all. In this size, fragmentation is never caused on the network.
  • You can change this, also in during transmission of data.
Page Top
Received Port anchor.png
  • Port number of UDP which receives data from an Animation Relay Server.
  • Usually, 8200 is used in the default .
  • If your PC is in NAT (correctly NAPT), you must to set up a router, and UDP data must be forwarded from Port of Router (same number as Received Port) to Received Port of PC which executing SLKinect2. (default is from Router:8200 to PC:8200)
  • You cannot change this item during login.
Page Top
Animation Relay Server anchor.png
  • IP address or FQDN of an Animation Relay Server is specified.
  • You cannot change this item during login.
  • Our test server is silver-star.nsl.tuis.ac.jp. You can use this server, but support is nothing.
Page Top
Port Num. anchor.png
  • The UDP port number of an Animation Relay Server.
  • It asks administrator and sets to a server.
  • Usually, 8200 should be used in the default.
  • You cannot change this item during login.
  • Port number of silver-star.nsl.tuis.ac.jp is 8200.
Page Top
Group Key anchor.png
  • This key is for grouping of user on an Animation Relay Server. A top string (Group Key Prefix) can be specified by the server side.
  • It cannot log in, unless Group Key Prefix is the same as one on server side.
  • About Group Key Prefix, please ask server administrator.
  • It can set up freely except a Group Key Prefix. However, the character must be only an alphanumeric character and must be less than 16 characters on the whole including a Group Key Prefix.
  • You cannot change this item during login.
  • Group Key Prefix of silver-star.nsl.tuis.ac.jp is NSL_
     

トップ   凍結 差分 バックアップ 複製 名前変更 リロード   新規 ページ一覧 単語検索 最終更新   ヘルプ   最終更新のRSS 1.0 最終更新のRSS 2.0 最終更新のRSS Atom
Counter: 3046, today: 1, yesterday: 0
最終更新: 2012-01-03 (火) 10:28:24 (JST) (4495d) by iseki

サイト内 検索

ログイン

ユーザー名:

パスワード:


パスワード紛失
新規登録

サブ メニュー

ミニカレンダー

前月2024年 4月翌月
1 2 3 4 5 6
7 8 9 10 11 12 13
14 15 16 17 18 19 20
21 22 23 24 25 26 27
28 29 30
<今日>

オンライン状況

58 人のユーザが現在オンラインです。 (4 人のユーザが xpwiki を参照しています。)

登録ユーザ: 0
ゲスト: 58

もっと...

アクセスカウンタ

今日 : 4299429942994299
昨日 : 6596659665966596
総計 : 2332179923321799233217992332179923321799233217992332179923321799
Powered by XOOPS Cube 2.1© 2001-2006 XOOPS Cube Project
Design by XoopsDesign.com