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2: 2015-10-23 (Fri) 18:54:50 iseki source Cur: 2017-11-22 (Wed) 11:08:26 iseki source
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* User's Manual of [[OARConvWin]] [#z3045da6] * User's Manual of [[OARConvWin]] [#z3045da6]
 +** Usage [#we23a7f9]
 +*** Simplest Conversion (First Time) [#o8a2332f]
 ++ ''Open OAR File. ''
 +++ Select "File" menu -> "Open OAR File", and select OAR file. (ex. ABC.oar)
 ++ ''OAR file is extracted.''
 +++ OAR folder is created with prefix "OAR_" at same folder as the OAR file. (ex. OAR_ABC)
 ++ ''Information dialog of OAR file is popped up.''
 +++ "Convert Data" sub menu becomes active automatically.
 ++ ''Convert OAR files''
 +++ Select "File" menu -> "Convert Data"
 +++ Conversion starts and DAE folder is created with prefix "DAE_" at same folder as the OAR folder. (ex. DAE_ABC)
 +
 +*** If you have already extracted OAR folder [#d460e413]
 ++ ''Open OAR Folder.''
 +++ Select "File" menu -> "Open OAR Folder", and select OAR folder. (ex. OAR_ABC)
 ++ ''or Open archive.xml file in extracted OAR folder.''
 +++ Select "File" menu -> "Open OAR File", and select archive.xml. (ex. OAR_ABC\archive.xml)
 ++ ''Information dialog of OAR file is popped up.''
 +++ "Convert Data" sub menu becomes active.
 ++ ''Convert OAR file''
 +++ Select "File" menu -> "Convert Data"
 +++ Conversion starts and DAE folder is created with prefix "DAE_" at same folder as the OAR folder. (ex. DAE_ABC)
 +#br
 +** to Unity [#j09113bf]
 +*** &font(Red){【Important】}; forUnity3D\Editor\SelectOARShader.cs  [#c727c6f4]
 +- Before drag and drop converted dae folder to the project view of Unity, please drag and drop to Unity3D\Editor folder to the project view first.
 +#br
** Menu Bar [#xe211fd2] ** Menu Bar [#xe211fd2]
*** File [#y2fcf05a] *** File [#y2fcf05a]
&ref(File.png,100%); &ref(File.png,100%);
 +**** Open OAR File [#cd7dccf8]
 +- Select OAR file or ''archive.xml'' file in extracted OAR folder.
 +- When OAR file is selected, OAR file is extracted at the same folder as the OAR file and with "OAR_"(default) prefix folder name.
 +- If OAR file is read correctoly, "Information of OAR" Dialog is poped up and OAR path displayed at status line.
-*** Quick [#h1c7c4ff+**** Open OAR Folder [#g56492ae
-&ref(Quick.png,100%);+- Select extracted OAR folder. 
 +- If OAR file is read correctoly, "Information of OAR" Dialog is popped up and OAR path displayed at status line. 
 + 
 +**** Convert Data [#d8e44dcc] 
 +- Convert OAR files to DAE/STL files. 
 +- DAE folder with prefix "DAE_"(default) is created at the same folder as the OAR file/folder. 
 +- STL folder with prefix "STL_"(default)  is created at the same folder as the OAR file/folder. 
 + 
 +**** Exit [#ua9c882e] 
 +- Exit from application. 
 +#br
*** Tools [#le1465ae] *** Tools [#le1465ae]
&ref(Tools.png,100%); &ref(Tools.png,100%);
 +**** Log Window [#z9c2574a]
 +- Show ''Log Window''
 +
 +**** Objects List [#wd52c13b]
 +- Show ''Objects List Dialog''
 +**** Settings [#af9c5d56]
 +- Show ''Settings Dialog''
 +#br
*** Help [#ue8da135] *** Help [#ue8da135]
-&ref(Help.png,100%);+ 
 +**** About [#h6052a6d] 
 +- Show Information Dialog of this application 
 + 
 +&ref(Help.png,80%);
#br #br
-** Child Window or Dialog Window [#b282467f] +** Child Windows and Dialog Windows [#b282467f]
-*** Info Dialog [#j2f08dbf] +
-&ref(Info.png,100%);+
-*** Setting Dialog [#zc8223bc]+*** Information of OAR Dialog [#j2f08dbf] 
 +&ref(Info.png,80%); 
 +- Information of OAR (Region). 
 +#br 
 + 
 +*** Settings Dialog [#zc8223bc]
&ref(Setting.png,50%); &ref(Setting.png,50%);
-*** Log Window [#g06bad7c+**** Start Num [#x7596c8b
-&ref(Log.png,100%);+- Number of objects to start the conversion. 
 +- 0 or less is specified, it is considered 1. 
 +**** Stop Num [#i2c99030] 
 +- Number of objects to stop the conversion. 
 +- -1 means infinity. 
 +**** DAE [#z147ff44] 
 +- When "File"->; "Convert Data" is selected, DAE files are outputed.
-*** Objects List Dialog [#p31222b5+**** STL [#q5a84a6f
-&ref(List.png,100%);+- When "File"-> "Convert Data" is selected, STL files are outputed.
-*** Preview Shape Window [#cf8cab34+**** Output of Terrain Data [#ia822c06
-**** Preview Shape [#l094216e]+- If checked, Terrain data is converted, too.
-&ref(Preview.png,100%);+**** Terrain Texture Scale [#i612f791] 
 +- Repeat factor of Terrain Image. 
 +- Usually 7 is used at SL/OS Viewer.
-&ref(Preview2.png,100%);+**** Debug Mode [#n76fbb9d] 
 +- Debug information are displayed at ''Log Window''
-*** About Dialog [#db077864]+**** Shift [#r5754743] 
 +- Specify position shift of objects
-&ref(Help.png,100%); +**** Folder [#l64754ce] 
-#br#br+- Specify prefix names of OAR, DAE and STL folders 
 +#br 
 + 
 +*** Log Window [#g06bad7c] 
 +&ref(Log.png,50%); 
 +- Display Log Messages 
 +- ''Floppy Icon'' 
 +-- Save Log Messages 
 +- ''Copy Icon'' 
 +-- Copy selected area to cripboard. 
 +- ''Eraser Icon'' 
 +-- Clear Log 
 +#br 
 + 
 +*** Objects List Dialog [#p31222b5] 
 +&ref(List.png,50%); 
 +- Display name list of read objects. 
 +- ''While this Dialog is displayed,  File Menu is disabled.'' 
 +- Double Click a object name 
 +-- Show ''Preview Shape Window'' 
 +- Select some object names and click "''Convert''" button 
 +-- Selected objects are converted. 
 +- Select some object names and click "''3D Preview''" button 
 +-- Selected objects are displayed on ''Preview Shape Window''. 
 +-- At most ''5 windows'' are displayed at a once. 
 +#br 
 + 
 +*** Preview Shape Window [#cf8cab34] 
 +&ref(Preview.png,50%); 
 +- Display a preview a shape of object using BREP. 
 +- Texture is not displayed. ''This is a Preview.'' 
 +- ''Wire Icon'' 
 +-- Display wire frame. 
 +- ''Solid Icon'' 
 +-- Display planes of Solid. 
 +-- Illegal surface is displayed as Red Plane. 
 +- ''Question Icon'' 
 +-- Display solid (BREP) information of this object. 
 +- ''Floppy + "D" Icon'' 
 +-- Save as DAE file. 
 +- ''Floppy + "S" Icon'' 
 +-- Save as STL file.


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