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1: 2011-11-01 (Tue) 14:24:12 iseki source Cur: 2011-12-01 (Thu) 23:18:29 iseki source
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-** Getting Start of SLKinect [#m6c3a5cc]+* Getting Start of SLKinect [#m6c3a5cc]
-*** Need Resources [#a169927f] +** Needed Resources [#a169927f] 
-- Second Life account :-) +- Second Life or OpenSim/Aurora account :-) 
-- MS Kinect +- MS Kinect with USB connector (about $150) 
-- OpenNI PSI Pose Animation (or other Animation Data) +- MS DirectX (SLKinect need it) 
-- Recompiled Viewer using our files.+- OpenNI http://www.openni.org/ 
 +- NITE (Middleware of OpenNI) http://www.openni.org/ 
 +- Kinect Driver (avin2-SensorKinect) https://github.com/avin2/SensorKinect/tr​ee/master 
 +- OpenNI PSI Pose Animation Data (or other Animation Data
 +- ExternalAnimation.ini  file (You can make it using text editor
 +- Recompiled Viewer with [[our patched (and added) files>SLKinect#c751b20d]].
- SLKinect - SLKinect
 +#br
 +
 +*** Recompiled Viewer [#vdc4e604]
 +- Probably, recompiled Viewer will not suit the ''Third Party Viewer Policy of Linden Lab''.
 +- ''Please use this at Your Own Risk!!''
 +- Best way is that Viewer developer include our patch in their Viewers.....
 +#br
 +
 +**** If you want to recompile SecondLife Viewer. [#hfe7b285]
 +-We recompiled Viewer using Imprudence Viewer source code. We did not try with another Viewers
 ++ Copy [[our modified source files (4 files)>SLKinect#c751b20d]] to llcharacter folder.
 ++ Add nslExternalAnimation.cpp and nslExternalAnimation.h to VS Project.
 ++ Execute build.
 ++ For more detail, please see each Viewer site. (sorry)
 +
 +**** If you don't want to recompile SecondLife Viewer [#cee21042]
 ++ Install Imprudence Viewer 1.3.2 : http://wiki.kokuaviewer.org/wiki/Imprude​nce:Downloads
 ++ Download recompiled [[imprudence-bin.exe:http://www.nsl.tuis​.ac.jp/DownLoad/SoftWare/SL/SLKinect/imp​rudence-bin.exe]] with our modification
 ++ Copy downloaded imprudence-bin.exe to install folder of Imprudence Viewer 1.3.2
 +
 +#br
 +
 +*** OpenNI PSI Pose Animation Data [#t85fcc9c]
 +- You can get ''OpenNI PSI Pose Animation'' at [[Parking Area of our Univ. SIM:http://slurl.com/secondlife/TUIS/197​/39/35/]] by L$0.
 +-- Click following board at [[Parking Area of our Univ. SIM:http://slurl.com/secondlife/TUIS/197​/39/35/]].~
 +&ref(OpenNI_PSI.jpg,20%);
 +#br
 +- Or you can down load [[OpenNI_PSI.bvh:http://www.nsl.tuis.ac.​jp/DownLoad/SoftWare/SL/SLKinect/OpenNI_​PSI.bvh]] and upload to SL (need L$10).
 +
 +- Or you can create or chose other animation data.
 +-- Attention: Animation Data must include the following joints data. If joint data is not included, that joint does not move.
 +-- "mPelvis", "mTorso", "mNeck", "mHead", "mShoulderLeft",  "mElbowLeft",  "mWristLeft", "mShoulderRight", "mElbowRight", "mWristRight", "mHipLeft",  "mKneeLeft",  "mAnkleLeft", "mHipRight", "mKneeRight", "mAnkleRight"
 +
 +#br
 +
 +*** ExternalAnimation.ini [#a088067b]
 +- If you use ''OpenNI PSI Pose Animation'' from our Univ. SIM, please copy [[this ExternalAnimation.ini:http://www.nsl.tui​s.ac.jp/DownLoad/SoftWare/SL/SLKinect/Ex​ternalAnimation.ini]] to install folder of Viewer.
 +#br
 +- If you upload OpenNI_PSI.bvh or chose other animation data, please create ExternalAnimation.ini at install folder of Viewer using text editor.
 +- And write that animation UUID to ExternalAnimation.ini
 +#br
 +
 +*** SLKinect [#y975f8e5]
 +- [[Download from this Site.>SLKinect#c61cc4cc]] Latest Version is v1.0.1 (11 Nov. 2011)
 +- Not need to install. To execute program, please double click the extracted SLKinect.exe
 +#br
 +
 +** Execute System [#z081d497]
 +*** Connect Kinect to your PC [#xe6f158e]
 +#br
 +
 +*** Execute recompiled SL Viewer [#fc9a8501]
 ++ Login to SL or OpenSim or Aurora.
 ++ Execute OpenNI PSI Animation (or which you chose).
 ++ When execute OpenNI PSI Animation (or which you chose), if avatar performed ''T Pose'', it is OK.
 ++ If avatar performed  PSI Pose (or Original Pose), it is not good. Please check UUID in ExternalAnimation.ini
 ++ When avatar is performing T Pose, if there are any data at Shared Memory, avatar move by that data.
 +
 +&ref("T_Pose2.jpg",30%);    &ref("PSI_Pose2.jpg",32%);
 +#br
 +
 +*** Execute SLKinect [#zb6714c9]
 +**** Double Click SLKinect Icon [#e8a6beb3]
 +- SLKinect needs DirectX, OpenNI (NITE) and Kinect Driver
 +**** Execute ''Sensor Window'' [#g457b40f]
 +- Click "Window" -> "Sensor" Menu
 +- Smaller window is faster than larger window.
 +
 +&ref("Sensor.jpg",30%);
 +
 +**** Log Window [#d7c03521]
 +- If you want to see Kinect Data Log, please click "Window" -> "Log" Menu
 +- Line number of Log Window is 3,000
 +
 +&ref("LogMenu.jpg",40%);
 +
 +- Log Window Icon
 +-- Floppy Icon: Save data to file.
 +-- Files Icon: Selected log area is copied to clipboard memory
 +-- Erase Icon: Erase current data.
 +
 +&ref("LogWindlwMenu.jpg");
 +
 +**** Start Detection of Joints [#j4eb9b1f]
 +- Click ''Detection Start'' Button of Sensor Window.
 +- First user is RED, Second user is GREEN, Third user is BLUE.... Color change is until 6th User
 +
 +&ref("START.jpg",80%);
 +
 +**** Perform PSI Pose. [#r5097106]
 +- When SLKinect detects PSI Pose, Joints data is sent to SL Viewer automatically.
 +- Have a fun!!
 +
 +&ref("SLKinect.jpg",20%);
 +
 +**** Stop Detection [#ea6f97c2]
 +- If you want to stop Detection of Joint, click ''STOP'' Button
 +
 +&ref("STOP.jpg",80%);
 +
 +#br
 +
 +*** Setting of SLKinect [#oaada89c]
 +
 +**** View Mode [#ub413dc7]
 +- Mirroring: If this box is checked, Mirroring is executed.
 +- Use Camera Image: If this box is unchecked, Sensor Window does not display camera image (Light gray screen is displayed).
 +
 +&ref("SettingView.jpg",50%);
 +#br
 +
 +**** Log Mode [#n0468fb0]
 +- Select displayed data on Log Window
 +
 +&ref("SettingLog.jpg",50%);
 +
#br #br


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