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2: 2011-11-01 (火) 14:53:37 iseki ソース 3: 2011-11-02 (水) 13:52:14 admin ソース
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- Second Life or OpenSim/Aurora account :-) - Second Life or OpenSim/Aurora account :-)
- MS Kinect with USB connector (about $150) - MS Kinect with USB connector (about $150)
-- OpenNI PSI Pose Animation (or other Animation Data)+- MS DirectX (SLKinect need it) 
 +- OpenNI http://www.openni.org/ 
 +- NITE (Middle Ware of OpenNI) http://www.openni.org/ 
 +- Kinect Driver (avin2-SensorKinect) https://github.com/avin2/SensorKinect 
 +- OpenNI PSI Pose Animation Data (or other Animation Data)
- ExternalAnimation.ini  file (You can make it using text editor) - ExternalAnimation.ini  file (You can make it using text editor)
- Recompiled Viewer using [[our patched (and added) files>SLKinect#c751b20d]]. - Recompiled Viewer using [[our patched (and added) files>SLKinect#c751b20d]].
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#br #br
-*** OpenNI PSI Pose Animation [#t85fcc9c+*** Recompiled Viewer [#vdc4e604
-#ref(OpenNI_PSI.jpg,30%)+- If you want to recompile SecondLife Viewer -> click here (sorry, not link yet) 
 +- If you do not want to recompile SecondLife Viewer 
 +-- Install Imprudence Viewer 1.3.2 : http://wiki.kokuaviewer.org/wiki/Imprude​nce:Downloads 
 +-- Download recompiled [[imprudence-bin.exe:http://www.nsl.tuis​.ac.jp/DownLoad/SoftWare/SL/SLKinect/imp​rudence-bin.exe]] with our modification (v0.9.0b) 
 +-- Copy downloaded imprudence-bin.exe to install folder of Imprudence Viewer 1.3.2 
#br #br
-*** ExternalAnimation.ini [#a088067b]+ 
 +*** OpenNI PSI Pose Animation Data [#t85fcc9c] 
 +- You can get ''OpenNI PSI Pose Animation'' at [[Parking Area of our Univ. SIM:http://slurl.com/secondlife/TUIS/197​/39/35/]] by L$0. 
 +-- Click following board at [[Parking Area of our Univ. SIM:http://slurl.com/secondlife/TUIS/197​/39/35/]]. 
 +#ref(OpenNI_PSI.jpg,20%)
#br #br
-*** ReCompiled Viewer [#vdc4e604] +- Or you can down load [[OpenNI_PSI.bvh:http://www.nsl.tuis.ac.j​p/DownLoad/SoftWare/SL/SLKinect/OpenNI_P​SI.bvh]] and upload to SL (need L$10).
-- You can or You want to recompile SecondLife Viewer -> click here +
-- You can not or You do not want to recompile SecondLife Viewer+
 +- Or you can create or chose other animation data.
 +-- Attention: Animation Data must include the following joints data. If joint data is not included, that joint does not move.
 +-- "mPelvis", "mTorso", "mNeck", "mHead", "mShoulderLeft",  "mElbowLeft",  "mWristLeft", "mShoulderRight", "mElbowRight", "mWristRight", "mHipLeft",  "mKneeLeft",  "mAnkleLeft", "mHipRight", "mKneeRight", "mAnkleRight"
 +#br
 +
 +*** ExternalAnimation.ini [#a088067b]
 +- If you use ''OpenNI PSI Pose Animation'' from our Univ. SIM, please copy [[this ExternalAnimation.ini:http://www.nsl.tui​s.ac.jp/DownLoad/SoftWare/SL/SLKinect/Ex​ternalAnimation.ini]] to install folder of Viewer.
 +#br
 +- If you upload OpenNI_PSI.bvh or chose other animation data, please create ExternalAnimation.ini at install folder of Viewer using text editor.
 +- And write that animation UUID to ExternalAnimation.ini
#br #br
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- Download - Download
- Source Code - Source Code
 +#br
 +
 +** Execute System [#z081d497]
 +*** Connect Kinect to PC [#xe6f158e]
 +#br
 +
 +*** Execute recompiled SL Viewer [#fc9a8501]
 +- When execute OpenNI PSI Animation (or which you chose), if avatar performed ''T Pose'', it is OK.
 +- If avatar performed  PSI Pose (or Original Pose), it is not good. Please check UUID in ExternalAnimation.ini
 +- When avatar is performing T Pose, if there are any data at Shared Memory, avatar move by that data.
#br #br


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