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6: 2011-11-04 (金) 10:53:48 iseki ソース 現: 2011-12-01 (木) 23:18:29 iseki ソース
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* Getting Start of SLKinect [#m6c3a5cc] * Getting Start of SLKinect [#m6c3a5cc]
- 
-&font(#ff2020){''Under Construction''}; 
** Needed Resources [#a169927f] ** Needed Resources [#a169927f]
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- OpenNI http://www.openni.org/ - OpenNI http://www.openni.org/
- NITE (Middleware of OpenNI) http://www.openni.org/ - NITE (Middleware of OpenNI) http://www.openni.org/
-- Kinect Driver (avin2-SensorKinect) https://github.com/avin2/SensorKinect+- Kinect Driver (avin2-SensorKinect) https://github.com/avin2/SensorKinect/tree/master
- OpenNI PSI Pose Animation Data (or other Animation Data) - OpenNI PSI Pose Animation Data (or other Animation Data)
- ExternalAnimation.ini  file (You can make it using text editor) - ExternalAnimation.ini  file (You can make it using text editor)
-- Recompiled Viewer using [[our patched (and added) files>SLKinect#c751b20d]].+- Recompiled Viewer with [[our patched (and added) files>SLKinect#c751b20d]].
- SLKinect - SLKinect
#br #br
*** Recompiled Viewer [#vdc4e604] *** Recompiled Viewer [#vdc4e604]
-- Best way is Viewer developer include our patch in their Viewers.....+- Probably, recompiled Viewer will not suit the ''Third Party Viewer Policy of Linden Lab''. 
 +- ''Please use this at Your Own Risk!!'' 
 +- Best way is that Viewer developer include our patch in their Viewers..... 
 +#br
**** If you want to recompile SecondLife Viewer. [#hfe7b285] **** If you want to recompile SecondLife Viewer. [#hfe7b285]
-We recompiled Viewer using Imprudence Viewer source code. We did not try with another Viewers -We recompiled Viewer using Imprudence Viewer source code. We did not try with another Viewers
--- Copy [[our modified source files (4 files)>SLKinect#c751b20d]] to llcharacter folder. ++ Copy [[our modified source files (4 files)>SLKinect#c751b20d]] to llcharacter folder. 
--- Add nslExternalAnimation.cpp and nslExternalAnimation.h to Project. ++ Add nslExternalAnimation.cpp and nslExternalAnimation.h to VS Project. 
--- Execute build. ++ Execute build. 
--- For more detail, please see each Viewer site. (sorry)++ For more detail, please see each Viewer site. (sorry)
**** If you don't want to recompile SecondLife Viewer [#cee21042] **** If you don't want to recompile SecondLife Viewer [#cee21042]
-- I don't know that I may or must not redistribute recompiled Viewer in the relation of Third Party Viewer Policy of Linden Lab. sorry  :-( ++ Install Imprudence Viewer 1.3.2 : http://wiki.kokuaviewer.org/wiki/Imprude​nce:Downloads 
-//-- Install Imprudence Viewer 1.3.2 : http://wiki.kokuaviewer.org/wiki/Imprude​nce:Downloads ++ Download recompiled [[imprudence-bin.exe:http://www.nsl.tuis​.ac.jp/DownLoad/SoftWare/SL/SLKinect/imp​rudence-bin.exe]] with our modification 
-//-- Download recompiled [[imprudence-bin.exe:http://www.nsl.tuis​.ac.jp/DownLoad/SoftWare/SL/SLKinect/imp​rudence-bin.exe]] with our modification (v0.9.0b) ++ Copy downloaded imprudence-bin.exe to install folder of Imprudence Viewer 1.3.2
-//-- Copy downloaded imprudence-bin.exe to install folder of Imprudence Viewer 1.3.2+
#br #br
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*** SLKinect [#y975f8e5] *** SLKinect [#y975f8e5]
-- Download +- [[Download from this Site.>SLKinect#c61cc4cc]] Latest Version is v1.0.1 (11 Nov. 2011) 
-- Source Code+- Not need to install. To execute program, please double click the extracted SLKinect.exe
#br #br
** Execute System [#z081d497] ** Execute System [#z081d497]
-*** Connect Kinect to PC [#xe6f158e]+*** Connect Kinect to your PC [#xe6f158e]
#br #br
*** Execute recompiled SL Viewer [#fc9a8501] *** Execute recompiled SL Viewer [#fc9a8501]
-- When execute OpenNI PSI Animation (or which you chose), if avatar performed ''T Pose'', it is OK. ++ Login to SL or OpenSim or Aurora. 
-- If avatar performed  PSI Pose (or Original Pose), it is not good. Please check UUID in ExternalAnimation.ini ++ Execute OpenNI PSI Animation (or which you chose). 
-- When avatar is performing T Pose, if there are any data at Shared Memory, avatar move by that data. ++ When execute OpenNI PSI Animation (or which you chose), if avatar performed ''T Pose'', it is OK. 
-~++ If avatar performed  PSI Pose (or Original Pose), it is not good. Please check UUID in ExternalAnimation.ini 
 ++ When avatar is performing T Pose, if there are any data at Shared Memory, avatar move by that data. 
&ref("T_Pose2.jpg",30%);    &ref("PSI_Pose2.jpg",32%); &ref("T_Pose2.jpg",30%);    &ref("PSI_Pose2.jpg",32%);
#br #br
 +
*** Execute SLKinect [#zb6714c9] *** Execute SLKinect [#zb6714c9]
 +**** Double Click SLKinect Icon [#e8a6beb3]
 +- SLKinect needs DirectX, OpenNI (NITE) and Kinect Driver
 +**** Execute ''Sensor Window'' [#g457b40f]
 +- Click "Window" -> "Sensor" Menu
 +- Smaller window is faster than larger window.
 +
 +&ref("Sensor.jpg",30%);
 +
 +**** Log Window [#d7c03521]
 +- If you want to see Kinect Data Log, please click "Window" -> "Log" Menu
 +- Line number of Log Window is 3,000
 +
 +&ref("LogMenu.jpg",40%);
 +
 +- Log Window Icon
 +-- Floppy Icon: Save data to file.
 +-- Files Icon: Selected log area is copied to clipboard memory
 +-- Erase Icon: Erase current data.
 +
 +&ref("LogWindlwMenu.jpg");
 +
 +**** Start Detection of Joints [#j4eb9b1f]
 +- Click ''Detection Start'' Button of Sensor Window.
 +- First user is RED, Second user is GREEN, Third user is BLUE.... Color change is until 6th User
 +
 +&ref("START.jpg",80%);
 +
 +**** Perform PSI Pose. [#r5097106]
 +- When SLKinect detects PSI Pose, Joints data is sent to SL Viewer automatically.
 +- Have a fun!!
 +
 +&ref("SLKinect.jpg",20%);
 +
 +**** Stop Detection [#ea6f97c2]
 +- If you want to stop Detection of Joint, click ''STOP'' Button
 +
 +&ref("STOP.jpg",80%);
 +
 +#br
 +
 +*** Setting of SLKinect [#oaada89c]
 +
 +**** View Mode [#ub413dc7]
 +- Mirroring: If this box is checked, Mirroring is executed.
 +- Use Camera Image: If this box is unchecked, Sensor Window does not display camera image (Light gray screen is displayed).
 +
 +&ref("SettingView.jpg",50%);
 +#br
 +
 +**** Log Mode [#n0468fb0]
 +- Select displayed data on Log Window
 +
 +&ref("SettingLog.jpg",50%);
 +
#br #br


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