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1: 2011-12-20 (Tue) 13:22:16 iseki source 2: 2011-12-20 (Tue) 13:31:13 iseki source
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-** SLKInect v2 [#wee91adc]+** SLKinect v2 [#wee91adc] 
 +[[日本語はここ>SLKinect2 (J)]] 
 + 
 +**** Send Animation Data from Kinect to Second Life/OpenSim Viewer in Real Time over the Network [#j71795f2] 
 + 
 +#br 
 + 
 +*** SLKinect2 [#n575b089] 
 +- ''Latest Version is v2.0.0 beta'' 
 + 
 +- SLKinect send animation data from Kinect to SecondLife/OpenSim Viewer in real time using shared memory and ''Network''. 
 +- This is the second version of SLKinect. 
 +-- No Save/Load data. 
 +-- This is in under construct. 
 +#br 
 + 
 +*** Download of SLKinect [#c61cc4cc] 
 +**** Release Binary File [#t3d95616] 
 +- [[SLKinect_v1.0.3.zip:http://www.nsl.tui​s.ac.jp/xoops/modules/d3downloads/index.​php?page=singlefile&cid=7&lid=28]] 
 +- Not need to install. Please double click the extracted SLKinect.exe 
 +#br 
 + 
 +**** Release Source Code [#j5f5321b] 
 +- newest: http://www.nsl.tuis.ac.jp/svn/vc++/SLKin​ect/branches/1.0/ 
 +- %%[[SLKinect_src_v1.0.2.zip:http://www.n​sl.tuis.ac.jp/xoops/modules/d3downloads/​index.php?page=singlefile&cid=7&lid=27]]​  for VS2005/2008%% 
 +- Please change Include/Library Path of project file according to your environment. 
 +- First, compile JunkBox_Lib++. Next, compile JunkBox_Win_Lib. Finally, compile SLKinect please. 
 +- Most important main code is [[convertRot2SLData>./sourcecode/convert​Rot2SLData]] 
 +#br 
 + 
 +**** Development Source Code  [#n2859a84] 
 +- Those repository of subversion are for development. ''No Question Please.'' 
 +- [[JunkBox_Lib++:http://www.nsl.tuis.ac.j​p/svn/vc++/JunkBox_Lib++/trunk]] 
 +- [[JunkBox_Win_Lib:http://www.nsl.tuis.ac​.jp/svn/vc++/JunkBox_Win_Lib/trunk]] 
 +- [[SLKinect:http://www.nsl.tuis.ac.jp/svn​/vc++/SLKinect/trunk]] (2.0.0beta with Network support) 
 +#br 
 + 
 +*** Replace and Add Files for Source Code of [[Imprudence]] or another Viewers [#c751b20d] 
 +- We recompiled Viewer using [[Imprudence]] Viewer source code. We did not try with another Viewers. 
 +- There are strings as "by Fumi.Iseki" at modified points (about llkeyframemotion.cpp and llkeyframemotion.h). 
 +-- llcharacter/[[llkeyframemotion.cpp:http:​//www.nsl.tuis.ac.jp/DownLoad/SoftWare/S​L/SLKinect/llkeyframemotion.cpp]] 
 +-- llcharacter/[[llkeyframemotion.h:http://​www.nsl.tuis.ac.jp/DownLoad/SoftWare/SL/​SLKinect/llkeyframemotion.h]] 
 +-- llcharacter/[[nslExternalAnimation.cpp:h​ttp://www.nsl.tuis.ac.jp/DownLoad/SoftWa​re/SL/SLKinect/nslExternalAnimation.cpp]​] 
 +-- llcharacter/[[nslExternalAnimation.h:htt​p://www.nsl.tuis.ac.jp/DownLoad/SoftWare​/SL/SLKinect/nslExternalAnimation.h]] 
 +-- [[ExternalAnimation.ini:http://www.nsl.t​uis.ac.jp/DownLoad/SoftWare/SL/SLKinect/​ExternalAnimation.ini]] 
 +#br 
 + 
 +*** [[Getting Started (Click Here)>./Getting Start]] [#ra6cf162] 
 +#br 
 + 
 +*** Mechanism [#h713913d] 
 +- The Mechanism of this System is very simple. 
 + 
 +#ref("SLKinect.pdf","SLKinect.pdf: Original PDF File. Click Here for more detail picture") 
 +#br 
 +#ref("SLKinect.png",30%) 
 +-- Red blocks of Viewer are our modified points. 
 +#br 
 + 
 +- Data Structure of Shared Memory 
 + 
 +#ref("SharedMemory.pdf","SharedMemory.pdf: Original PDF File. Click Here for more detail picture") 
 +#br 
 +#ref("SharedMemory.png",20%) 
 +-- Multi Avatar is not supported by SLKinect yet 
 +-- If you send data according to this interface, you can animate avatar in real time even if ''it does not use Kinect''. 
 +#br 
 + 
 +*** Support of Network and Remote Clients (Viewers) [#f1b795d9] 
 +- Coming Soon!! (Really?) 
 +#br 
 + 
 +*** Sample Pictures and Videos [#u92b7c73] 
 + 
 +- SLKinect 
 + 
 +&ref("SLKinect.jpg",15%); 
 + 
 +- Flash: [[SLKinect send animation data to SL viewer in Real Time>http://www.nsl.tuis.ac.jp/xoops/mod​ules/x_movie/x_movie_view.php?cid=2&lid=​33]] 
 +- Yutube: http://youtu.be/tl2gLw-GJws 
 + 
 +&ref(http://www.nsl.tuis.ac.jp/xoops/mod​ules/x_movie/images/thumb/th_1320051998.​jpg); 
 +#br 
 + 
 +*** Known Bug [#bc0ade90] 
 +- Ummmm, sometimes Camera Image is broken (not synchronized)....??  But, Depth Image is OK :-( 
 +-- Is my Kinect broken? Does anyone know the solution of this bug? 
 +- If your Camera Image is broken too, please uncheck "Use Camera Image" CheckBox in "View Mode" Dialog. 
 + 
 +&ref("Broken.jpg",30%); 
 +#br 
 + 
 +*** Future Works [#zc5d16d6] 
 +- Correct above bug. 
 +- Save/Load animation Data. 
 +- Support of Multi Avatars. 
 +- Use position Data of Joints. 
 + 
 + 
 +- The synchronization with another Viewers on the network (with External Animation Server?) %%(Is this delusion?)%% 
 +-- We have a idea about this, now. :-) 
 +#br 
 + 
 +*** Acknowledgments. [#v05983c0] 
 +- Thanks for Kinect Hack Teams 
 +- Thanks for Linden Lab. 
 +- Thanks for Imprudence Viewer development Team. 
 +#br


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