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2: 2011-12-20 (火) 13:31:13 iseki ソース 現: 2015-04-06 (月) 11:51:05 iseki ソース
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-** SLKinect v2 [#wee91adc] 
[[日本語はここ>SLKinect2 (J)]] [[日本語はここ>SLKinect2 (J)]]
- 
-**** Send Animation Data from Kinect to Second Life/OpenSim Viewer in Real Time over the Network [#j71795f2] 
- 
#br #br
 +** Kinect 2 SecondLife Viewer Project [#r5137915]
 +**** Latest version of this software is ''[[Rinions]]''. Please see ''[[Rinions]]''. [#x9144001]
-*** SLKinect2 [#n575b089] 
-- ''Latest Version is v2.0.0 beta'' 
-- SLKinect send animation data from Kinect to SecondLife/OpenSim Viewer in real time using shared memory and ''Network''. +- Version 1 -> [[SLKinect>SLKinect1]] 
-- This is the second version of SLKinect. +- Version 2 -> [[SLKinect2]] 
--- No Save/Load data. +- Version 3 -> [[Rinions]]
--- This is in under construct.+
#br #br
- +- Rinions is the newest version. Please see [[Rinions]]
-*** Download of SLKinect [#c61cc4cc] +
-**** Release Binary File [#t3d95616] +
-- [[SLKinect_v1.0.3.zip:http://www.nsl.tuis.​ac.jp/xoops/modules/d3downloads/index.ph​p?page=singlefile&cid=7&lid=28]] +
-- Not need to install. Please double click the extracted SLKinect.exe+
#br #br
-**** Release Source Code [#j5f5321b+** SLKinect2 (Version 2) [#b50253b9
-- newest: http://www.nsl.tuis.ac.jp/svn/vc++/SLKin​ect/branches/1.0/ +- We will not support [[version 1.x of SLKiect>SLKinect1]] exclude a serious Bug. Please use this SLKinect2.~ 
-- %%[[SLKinect_src_v1.0.2.zip:http://www.nsl.tuis.ac.jp/xoops/​modules/d3downloads/index.php?page=singl​efile&cid=7&lid=27]] for VS2005/2008%% +- SLKinect2 will be renamed to ''[[Rinions]]'' ~
-- Please change Include/Library Path of project file according to your environment+
-- First, compile JunkBox_Lib++. Next, compile JunkBox_Win_Lib. Finally, compile SLKinect please. +
-- Most important main code is [[convertRot2SLData>./sourcecode/convertRo​t2SLData]]+
#br #br
-**** Development Source Code  [#n2859a84+*** SLKinect2 [#n575b089
-- Those repository of subversion are for development. ''No Question Please.'' +- ''Latest Version is 2.0.2 (Release Version)''. 
-- [[JunkBox_Lib++:http://www.nsl.tuis.ac.jp/svn/vc++/JunkBox_Lib++/trunk]] +-- ''Bug Fix'': 
-- [[JunkBox_Win_Lib:http://www.nsl.tuis.ac.jp/svn/vc++/JunkBox_Win_Lib/trunk]] +--- When Yellow Play Button is clicked, SLKinect2 v2.0.0 crashes with ''OpenNI-1.5.2.23'' and ''NITE-1.5.2.21''. (2.0.1)  Please see http://www.nsl.tuis.ac.jp/xoops/modules/d3forum/index.php?topic_id=74 
-- [[SLKinect:http://www.nsl.tuis.ac.jp/svn/vc++/SLKinect/trunk]] (2.0.0beta with Network support) +--- When you are general user, all setting dialogs crash. (2.0.2)
-#br+
-*** Replace and Add Files for Source Code of [[Imprudence]] or another Viewers [#c751b20d] +- This is the second version of [[SLKinect>SLKinect1]]. 
-- We recompiled Viewer using [[Imprudence]] Viewer source code. We did not try with another Viewers+- SLKinect2 sends animation data from Kinect to Second Life/OpenSim Viewer in real time using shared memory and over the ''Network''
-- There are strings as "by Fumi.Iseki" at modified points (about llkeyframemotion.cpp and llkeyframemotion.h). +- SLKinect2 supports 21 nodes on network. (If you need more nodes, you have to recompile SLKinect2 and Viewer
--- llcharacter/[[llkeyframemotion.cpp:http://www.nsl.tuis.ac.jp/DownLoad/S​oftWare/SL/SLKinect/llkeyframemotion.cpp​]] +- SLKinect2 supports ''Imprudence'' Viewer and ''Firestorm'' Viewer now
--- llcharacter/[[llkeyframemotion.h:http://www.nsl.tuis.ac.jp/DownLoad/SoftWare/SL/SLKi​nect/llkeyframemotion.h]] +-- There is very little change of source code. Therefore, if recompile is possible, it will work at other Viewers
--- llcharacter/[[nslExternalAnimation.cpp:http://www.nsl.tuis.ac.jp/DownLoad/S​oftWare/SL/SLKinect/nslExternalAnimation​.cpp]] +- We are searching nothing about network delay yet
--- llcharacter/[[nslExternalAnimation.h:http://www.nsl.tuis.ac.jp/DownLoad/SoftWare/SL/SLKinect/nslE​xternalAnimation.h]] +- Not support Save/Load of data yet. Those functions will be supported by v2.1.0.
--- [[ExternalAnimation.ini:http://www.nsl.t​uis.ac.jp/DownLoad/SoftWare/SL/SLKinect/​ExternalAnimation.ini]] +
-#br+
-*** [[Getting Started (Click Here)>;./Getting Start]] [#ra6cf162]+&ref(SLKINECT2_2_E.jpg,20%);
#br #br
-*** Mechanism [#h713913d+*** [[Animation Relay Server>anm_server]] ([[anm_server]])[#yec959bb
-- The Mechanism of this System is very simple.+- ''Latest Version is 1.1.0 (Release Version)''
-#ref("SLKinect.pdf","SLKinect.pdf: Original PDF File. Click Here for more detail picture") +- Animation Relay Server ([[anm_server]]) relays UDP packet from one SLKinect to all SLKinects of same group. 
-#br +- We do not well know about server performance yet. 
-#ref("SLKinect.png",30%) +- %%We are running Animation Relay Server on ''silver-star.nsl.tuis.ac.jp:8200'' for Test.%% 
--- Red blocks of Viewer are our modified points.+-- %%This is for Test. We support nothing. %% 
 + 
 +&ref(anm_server/SLKinect2.jpg,25%);
#br #br
-- Data Structure of Shared Memory+*** Download of Release Version [#ccb505e8]
-#ref("SharedMemory.pdf","SharedMemory.pdf: Original PDF File. Click Here for more detail picture") +**** SLKinect2 v2.0.2 [#of0ec9b4] 
-#br +- support of OpenNI-1.5.2.23, NITE-1.5.2.21 and SensorKinect091-5.1.0.25 (but all are 32bit
-#ref("SharedMemory.png",20%+- Binary:  http://www.nsl.tuis.ac.jp/xoops/modules/​d3downloads/index.php?page=singlefile&ci​d=7&lid=32 
--- Multi Avatar is not supported by SLKinect yet +- Source: http://www.nsl.tuis.ac.jp/xoops/modules/​d3downloads/index.php?page=singlefile&cid=7&lid=31
--- If you send data according to this interface, you can animate avatar in real time even if ''it does not use Kinect''.+
#br #br
-*** Support of Network and Remote Clients (Viewers) [#f1b795d9+**** Animation Relay Server (anm_server v1.0.0) [#lb702f32
-- Coming Soon!! (Really?)+- http://www.nsl.tuis.ac.jp/DownLoad/SoftW​are/SL/SLKinect2/anm_server-1.0.0.tar.gz​
#br #br
-*** Sample Pictures and Videos [#u92b7c73]+*** Development Source Code [#n2859a84] 
 +- Those repository of subversion are for development. ''No Question Please.''
-- SLKinect+**** SLKinect2 (nightly update) [#afdf3bb7] 
 +- [[JunkBox_Lib++:http://www.nsl.tuis.ac.j​p/svn/vc++/JunkBox_Lib++/trunk]] 
 +- [[JunkBox_Win_Lib:http://www.nsl.tuis.ac​.jp/svn/vc++/JunkBox_Win_Lib/trunk]] 
 +- [[SLKinect2:http://www.nsl.tuis.ac.jp/sv​n/vc++/SLKinect/trunk]] 
 +#br
-&ref("SLKinect.jpg",15%);+**** Animation Relay Server [#m2916734] 
 +- [[JunkBox_Lib:http://www.nsl.tuis.ac.jp/svn/linux/JunkBox_Lib/tru​nk]] 
 +- [[anm_server:http://www.nsl.tuis.ac.jp/s​vn/linux/anm_server/trunk]] 
 +#br
-- Flash: [[SLKinect send animation data to SL viewer in Real Time>http://www.nsl.tuis.ac.jp/xoops/modules/x_movie/x_movie_view.php?cid=2&l​id=33]] +*** [[Getting Started>./Getting Started]] [#d8bc49bd
-- Yutube: http://youtu.be/tl2gLw-GJws+- [[Getting Started of SLKinect2>./Getting Started]] 
 +- [[Getting Started of anm_server>anm_server/Getting Started]] 
 +- [[Configuration of anm_server>anm_server/Configuration]] 
 +#br
-&ref(http://www.nsl.tuis.ac.jp/xoops/modules/x_movie/images/thumb/th_1320051998.jpg);+*** [[Manual>./Manual]] [#qc23c653] 
 +- [[Manual of SLKinect2>./Manual]] 
 +//- [[Manual of anm_server>anm_server/Manual]]
#br #br
-*** Known Bug [#bc0ade90+*** [[Trouble Shooting>./Trouble Shooting]] [#qd2a5da0
-- Ummmm, sometimes Camera Image is broken (not synchronized)....??  But, Depth Image is OK :-( +- [[Trouble Shooting of SLKinect2>./Trouble Shooting]] 
--- Is my Kinect broken? Does anyone know the solution of this bug? +//- [[Trouble Shooting of anm_server>anm_server/Trouble Shooting]] 
-- If your Camera Image is broken too, please uncheck "Use Camera Image" CheckBox in "View Mode" Dialog.+#br
-&ref("Broken.jpg",30%);+*** Sample Videos [#t5185677] 
 +- Over the Network: http://youtu.be/KhqbGAWqvLI 
 +- Local (SLKinect v1): http://youtu.be/tl2gLw-GJws
#br #br
-*** Future Works [#zc5d16d6+*** [[Mechanism>./Mechanism]] [#r830999e
-- Correct above bug. +- [[Mechanism of SLKinect2>./Mechanism]] 
-- Save/Load animation Data. +- [[Mechanism of anm_server>/anm_server/Mechanism]]
-- Support of Multi Avatars. +
-- Use position Data of Joints. +
- +
- +
-- The synchronization with another Viewers on the network (with External Animation Server?) %%(Is this delusion?)%% +
--- We have a idea about this, now. :-)+
#br #br
*** Acknowledgments. [#v05983c0] *** Acknowledgments. [#v05983c0]
-- Thanks for Kinect Hack Teams +- Thanks for Kinect Hackers.
-- Thanks for Linden Lab.+
- Thanks for Imprudence Viewer development Team. - Thanks for Imprudence Viewer development Team.
 +- Thanks for Firestorm Viewer development Team.
 +- Thanks for students of NSL.
 +- And Thaks for your bug reports. :-)
 +#br
 +
 +*** Next Step (v2.1) -> [[Rinions]] [#s0e3d5ec]
 +
 +**** Next Version Name is [[Rinions]] [#e733cc48]
 +- %%Over the NAT (using UDP Hole Punching)%%
 +- %%Speed Up (-30FPS)%%
 +- %%Quarity Up (Use Position data instead of Rotation Matrix)%%
 +- %%Data Save/Load%%
 +-- %%OpenNI,%% %%Original%%, BVH will be supported next next version  &worried;
 +- %%QoS of Server%%
 +- %%64bit application%%
 +- %%no calibration%%
 +- %%delete Local Mode%%
 +- %%for Xtion (no camera)%%
 +- %%Delay Load of OpenNI.dll/OpenNI64.dll%%
 +- %%Control of LED and Tilt Motor%%
 +- %%Keep Alive Packet%%
 +- %%Correction of Kinect's Data%%
 +-- %%Moving Average%%
 +- %%Dual Library (OpenNI, Kinect SDK)%%
#br #br


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