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6: 2011-12-30 (Fri) 21:42:48 iseki source 7: 2011-12-31 (Sat) 11:05:58 iseki source
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 +[[日本語はここ>/SLKinect2 (J)/Getting Started]]
** Getting Started of SLKinect2 [#k57b0bd3] ** Getting Started of SLKinect2 [#k57b0bd3]
-- [[日本語はここ>/SLKinect2 (J)/Getting Started]] 
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- MS Kinect - MS Kinect
- [[OpenNI:http://www.openni.org/]], [[NITE:http://www.openni.org/]], [[avin2:https://github.com/avin2/SensorK​inect/tree/master]] (driver for Kinect) - [[OpenNI:http://www.openni.org/]], [[NITE:http://www.openni.org/]], [[avin2:https://github.com/avin2/SensorK​inect/tree/master]] (driver for Kinect)
-- [[Binary of SLKinect2:http://www.nsl.tuis.ac.jp/svn/​vc++/SLKinect/branches/2.0/SLKinect-2.0]​] (need SLKinect.exe and viewer_src/''OpenNI_PSI.bvh'')+- [[Binary of SLKinect2:http://www.nsl.tuis.ac.jp/svn/​vc++/SLKinect/branches/2.0/SLKinect-2.0]​] (need ''SLKinect2.exe'' and viewer_src/''OpenNI_PSI.bvh'')
- [[Recompiled Viewer with SLKinect patch:http://www.nsl.tuis.ac.jp/svn/vc++​/SLKinect/branches/2.0/SLKinect-2.0/view​er_bin]] - [[Recompiled Viewer with SLKinect patch:http://www.nsl.tuis.ac.jp/svn/vc++​/SLKinect/branches/2.0/SLKinect-2.0/view​er_bin]]
--- ''Imprudence-1.3.2'', ''firestorm-3.2.1'' and ''firestorm-3.2.2'' are available now.+-- ''Imprudence-1.3.2'', ''firestorm-3.2.1/3.2.2'' are available now.
-- Probably, those recompiled Viewers will not suit the Third Party Viewer Policy of Linden Lab. Please use this at Your Own Risk in Second Life!! -- Probably, those recompiled Viewers will not suit the Third Party Viewer Policy of Linden Lab. Please use this at Your Own Risk in Second Life!!
-- [[Imprudence Viewer 1.3.2:http://wiki.kokuaviewer.org/wiki/I​mprudence:Downloads]] or [[Firestorm Viewer 3.2.x:http://www.phoenixviewer.com/downloads.​php]]+- [[Imprudence 1.3.2:http://wiki.kokuaviewer.org/wiki/I​mprudence:Downloads]] or [[Firestorm 3.2.1/3.2.2:http://www.phoenixviewer.com/downloads.​php]]
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*** Install [#m90e8d66] *** Install [#m90e8d66]
+ Install OpenNI, NITE and av2 driver. We recommend to install 32bit version. + Install OpenNI, NITE and av2 driver. We recommend to install 32bit version.
--- Please execute OpenNI demo program for TEST.+-- ''Please execute OpenNI demo program for TEST.''
-- Demo Programs are in ''C:\[OpenNI Install Folder]\Samples\Bin\Release'' -- Demo Programs are in ''C:\[OpenNI Install Folder]\Samples\Bin\Release''
-+ Copy ''SLKinect.exe'' to any folder. ++ Copy ''SLKinect2.exe'' to any folder. 
-+ Install Imprudence Viewer 1.3.2 or Firestorm Viewer 3.2.1 or 3.2.2.++ Install ''Imprudence Viewer 1.3.2'' or ''Firestorm Viewer 3.2.1 or 3.2.2''.
+ Copy Recompiled Viewer (*-bin.exe) to folder of Viewer installed. + Copy Recompiled Viewer (*-bin.exe) to folder of Viewer installed.
-- ''For firestorm'', please make short cut of Recompiled Viewer and add ''--channel "Firestorm-Release"'' option to linked Program. If you do not add this option, you will look ''Bad Request'' login page. -- ''For firestorm'', please make short cut of Recompiled Viewer and add ''--channel "Firestorm-Release"'' option to linked Program. If you do not add this option, you will look ''Bad Request'' login page.
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+ Execute ''Recompiled Viewer'' (or that's short cut), and login to Second Life/OpenSim. + Execute ''Recompiled Viewer'' (or that's short cut), and login to Second Life/OpenSim.
-- Execute uploaded Animation (PSI pose) -- Execute uploaded Animation (PSI pose)
-+ Execute SLKinect.exe ++ Execute ''SLKinect2.exe'', and select ''Animation'' from ''Setting'' Menu of SLKinect
-+ Select ''Animation'' from ''Setting'' Menu of SLKinect+
-- Copy executed Animation's UUID from Viewer, and paste to ''Animation UUID'' input field of Dialog. -- Copy executed Animation's UUID from Viewer, and paste to ''Animation UUID'' input field of Dialog.
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+ Click ''Sensor'' Window from ''Window'' Menu and select size of window. + Click ''Sensor'' Window from ''Window'' Menu and select size of window.
-- The program is faster as window size is smaller. -- The program is faster as window size is smaller.
-+ Click Yellow Play button of ''Sensor'' Window++ Click ''Yellow Play Button'' of ''Sensor'' Window
+ Do PSI Pose of Kinect!! + Do PSI Pose of Kinect!!
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-- If groundless especially, ''Received Port'' number is keep default 8200. -- If groundless especially, ''Received Port'' number is keep default 8200.
-- Change ''Group key'' from ''NSL_TEST'' to ''NSL_[SIM Name]'' within 16Bytes. -- Change ''Group key'' from ''NSL_TEST'' to ''NSL_[SIM Name]'' within 16Bytes.
--- If your network is in NAT(correctly NAPT) , please check ''Use NAPT(NAT)'' check box and input your ''Opened Port of Router''. And you must setup your router that Opened Port forwards ''UDP'' packets to SLKinect's Received Port.+-- If your network is in NAT(correctly NAPT) , You must setup your router that port number of router (same number as SLKinect's Received Port) forwards ''UDP'' packets to SLKinect's Received Port. Default of SLKinect's Received Port number is 8200.
-- If Network is delayed, check ''Fast Transfer Mode'' check box (SLKinect transfers float data instead of double data). -- If Network is delayed, check ''Fast Transfer Mode'' check box (SLKinect transfers float data instead of double data).
+ Select ''Login'' from ''File'' Menu. + Select ''Login'' from ''File'' Menu.


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