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1: 2011-12-27 (火) 12:24:38 iseki ソース 現: 2012-01-03 (火) 10:28:24 iseki ソース
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* Manual of SLKinect2 [#x25e9794] * Manual of SLKinect2 [#x25e9794]
** Menu [#yf2be2a9] ** Menu [#yf2be2a9]
 +&ref(MENU_E.jpg);
-** File Menu [#m3c9cdf0] +*** File Menu [#m3c9cdf0] 
-*** Login [#l8932875] +&ref(MENU_FILE_LOGIN_E.jpg); 
-*** Logout [#ta3aaa49] + 
-*** Receive Data [#c6341c1f] +**** Login [#l8932875] 
-*** Save Data [Not implemented yet] [#ta28d4b8+- Login to Animation Relay Server. Server setting is at "Setting of Network". 
-*** Load Data [Not implemented yet] [#wa0dae15+- When Local Mode is selected, this item is unable. 
-*** Exit [#g9672d8f]+- When Kinect is detecting user, this item is unable. 
 +- When Login is success, Animation data receiving is started by automatically. 
 + 
 +**** Logout [#ta3aaa49] 
 +- Logout from Animation Relay Server. If animation data is being received,  it is stopped. 
 +- If you are detecting user on Sensor Window, it is stopped. 
 +- If user does not login, this item is unable. 
 + 
 +**** Receive Data [#c6341c1f] 
 +- If animation data is not received, when this item is picked, check mark is appeared and start to receive data. 
 +- If animation data is being received, when this item is picked, check mark is deleted and stop to receive data. 
 + 
 +**** %%Load Data%%  [#wa0dae15] 
 +- Not implemented yet. This function will be supported by v2.1.0. 
 + 
 +**** %%Save Data%% [#ta28d4b8] 
 +- Not implemented yet. This function will be supported by v2.1.0. 
 + 
 +**** Exit [#g9672d8f] 
 +- Exit from program. 
 +#br 
 + 
 +*** Window Menu [#da1c1437] 
 +&ref(MENU_WINDOW_E.jpg); 
 + 
 +**** Sensor [#kfe2624e] 
 +- Open the Kinect's Sensor Window. The program is faster as window size is smaller. 
 + 
 +**** Log [#f312d050] 
 +- Open the Log Window. 
 +#br 
 + 
 +*** Mode Menu [#n4e11ad6] 
 +&ref(MENU_MODE_E.jpg); 
 + 
 +**** Local [#kee9999d] 
 +- Animation data is wrote to local shared memory only. 
 + 
 +**** Network [#n31ec7ff] 
 +- This Mode is for exchanging animation data with Animation Relay Server. 
 +- If Kinect is not connected to PC, Network Mode is selected by force. In this case, SLKinect2 is data receiving only. 
 +#br 
 + 
 +*** Setting [#le0044d8] 
 +&ref(MENU_SETTING_E.jpg); 
 + 
 +**** Animation [#df96a5a9] 
 +- Open the Dialog of "Setting of Animation" for Animation UUID setting . 
 +- If user logged in to Server, this item is unable. 
 + 
 +**** Sensor Window [#u3e05fb2] 
 +- Open the Dialog of "Setting of Sensor Window" for view mode of Kinect. 
 + 
 +**** Log Window [#v6c42387] 
 +- Open the Dialog of "Setting of Log Window" for logging of data. 
 + 
 +**** Data Save [#q64ee739] 
 +- Open Dialog of "Setting of Data Save". But this function is not implemented yet. 
 + 
 +**** Network [#o7e526eb] 
 +- Open Dialog of "Setting of Network". 
 +- If Local Mode is selected, this item is unable. 
 +#br 
 + 
 +*** Help [#d82f2b4c] 
 +**** About SLKinect [#a25a0c5a] 
 +- Display Dialog of SLKinect2's information 
 +#br 
 + 
 +** Status Bar [#h68543dd] 
 +&ref(STATUS_BAR_E.jpg); 
 +- Status of SLKinect2 is displayed at Status Bar 
 +#br 
 + 
 +** Dialog of Settings [#s4a914e1] 
 + 
 +*** Setting of Animation Dialog [#x8e7383d] 
 +&ref(DIALOG_ANIMATION_E.jpg); 
 + 
 +**** Animation UUID [#r6dc794f] 
 +- UUID (correctly GUID) of the animation replaced with the animation data from the Kinect is specified. 
 + 
 +*** Setting of Sensor Window Dialog [#rfe5bb5b] 
 +&ref(DIALOG_SENSOR_E.jpg); 
 +**** Mirroring [#na527ba8] 
 +- Mirroring of Kinect Data is performed. 
 +- An avatar motion is mirrored, too. 
 + 
 +**** Use Camera Image [#d3b90e25] 
 +- Display camera image on Sensor Window. 
 +- If it is unchecked, background of Sensor Window is light gray. 
 + 
 +*** Setting of Log Window Dialog [#m11bf759] 
 +&ref(DIALOG_LOG2_E.jpg); 
 + 
 +**** Position [#a01e22b1] 
 +- Display position data (XYZ) from Kinect. 
 + 
 +**** Rotation Matrix [#i839a39a] 
 +- Display elements of rotation matrix from Kinect. 
 + 
 +**** Quaternion [#efa9fa10] 
 +- Display relative Quaternion that is computed from rotation matrix. 
 +- Viewer reads this data directory from shared memory. 
 + 
 +**** Received Data from Network [#n805e0c7] 
 +- Display received Animatin UUID, Number of joints and Unit Data Size (double[8] or float[4]) 
 +**** Network Check [#je622a03] 
 +- The information for debugging for network functions is displayed. So, receiving Rate in every 5s (packets/s), delay time of own data, received Animation Num. and Connection Key are  displayed. 
 + 
 +*** Setting of Data Save Dialog [#x7e58104] 
 +&ref(DIALOG_DATA_E.jpg); 
 +- Not implemented yet. This function will be supported by v2.1.0. 
 + 
 +*** Setting of Network Dialog [#x9904c0e] 
 +&ref(DIALOG_NETWORK3_E.jpg); 
 + 
 +**** Output of Data [#i3397729] 
 +- Network and Local: Animation Data is wrote to shared memory and sent to Animation Relay Server. 
 +- Network only: Animation data is sent only to Animation Relay Server. 
 +**** Fast Transfer Mode [#k875fd78] 
 +- Usually, the UDP data for one frame of an avatar is a header(64Byte) + elements number of joint data(8) x double(8Bytes) x joints number(11) = 768Bytes. 
 +- If this is checked, a data type will turn into a float(4Bytes), and will serve as 416Bytes in all. In this size, fragmentation is never caused on the network. 
 +- You can change this, also in during transmission of data. 
 + 
 +**** Received Port [#bbceb756] 
 +- Port number of UDP which receives data from an Animation Relay Server. 
 +- Usually, 8200 is used in the default . 
 +- If your PC is in NAT (correctly NAPT), you must to set up a router, and UDP data must be forwarded from Port of Router (same number as Received Port) to Received Port of PC which executing SLKinect2. (default is from Router:8200 to PC:8200) 
 +- You cannot change this item during login. 
 + 
 +**** Animation Relay Server [#v1b7ba57] 
 +- IP address or FQDN of an Animation Relay Server is specified. 
 +- You cannot change this item during login. 
 +- Our test server is ''silver-star.nsl.tuis.ac.jp''. You can use this server, but support is nothing. 
 + 
 +**** Port Num. [#jdbefcf8] 
 +- The UDP port number of an Animation Relay Server. 
 +- It asks administrator and sets to a server. 
 +- Usually, 8200 should be used in the default. 
 +- You cannot change this item during login. 
 +- Port number of ''silver-star.nsl.tuis.ac.jp'' is 8200. 
 + 
 +**** Group Key [#lf77f9dd] 
 +- This key is for grouping of user on an Animation Relay Server. A top string (Group Key Prefix) can be specified by the server side. 
 +- It cannot log in, unless Group Key Prefix is the same as one on server side. 
 +- About Group Key Prefix, please ask server administrator. 
 +- It can set up freely except a Group Key Prefix. However, the character must be only an alphanumeric character and must be less than 16 characters on the whole including a Group Key Prefix. 
 +- You cannot change this item during login. 
 +- Group Key Prefix of ''silver-star.nsl.tuis.ac.jp'' is ''NSL_''
#br #br
-** [#da1c1437] 


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