4: 2011-12-29 (木) 20:15:49 iseki |
5: 2011-12-29 (木) 23:24:45 iseki |
| *** Setting of Animation Dialog [#x8e7383d] | | *** Setting of Animation Dialog [#x8e7383d] |
| &ref(DIALOG_ANIMATION_E.jpg,80%); | | &ref(DIALOG_ANIMATION_E.jpg,80%); |
| + | **** Animation UUID [#r6dc794f] |
| + | - UUID (correctly GUID) of the animation replaced with the animation data from the Kinect is specified. |
| | | |
| *** Setting of Sensor Window Dialog [#rfe5bb5b] | | *** Setting of Sensor Window Dialog [#rfe5bb5b] |
| &ref(DIALOG_SENSOR_E.jpg); | | &ref(DIALOG_SENSOR_E.jpg); |
| + | **** Mirroring [#na527ba8] |
| + | - Mirroring of Kinect Data is performed. |
| + | - An avatar motion is mirrored, too. |
| + | |
| + | **** Use Camera Image [#d3b90e25] |
| + | - Display camera image on Sensor Window. |
| + | - If it is unchecked, background of Sensor Window is light gray. |
| | | |
| *** Setting of Log Window Dialog [#m11bf759] | | *** Setting of Log Window Dialog [#m11bf759] |
| &ref(DIALOG_LOG_E.jpg); | | &ref(DIALOG_LOG_E.jpg); |
| + | **** Position [#a01e22b1] |
| + | - Display position data (XYZ) from Kinect. |
| + | |
| + | **** Rotation Matrix [#i839a39a] |
| + | - Display elements of rotation matrix from Kinect. |
| + | |
| + | **** Quaternion [#efa9fa10] |
| + | - Display relative Quaternion that is computed from rotation matrix. |
| + | - Viewer reads this data directory from shared memory. |
| + | |
| + | **** Received Data from Network [#n805e0c7] |
| + | - Display relative Quaternion data from an Animation Relay Server. |
| | | |
| *** Setting of Data Save Dialog [#x7e58104] | | *** Setting of Data Save Dialog [#x7e58104] |
| &ref(DIALOG_DATA_E.jpg); | | &ref(DIALOG_DATA_E.jpg); |
| + | - Not implemented yet |
| | | |
| *** Setting of Network Dialog [#x9904c0e] | | *** Setting of Network Dialog [#x9904c0e] |
| &ref(DIALOG_NETWORK_E.jpg,70%); | | &ref(DIALOG_NETWORK_E.jpg,70%); |
| + | **** Output of Data [#i3397729] |
| + | - Network and Local: Animation Data is wrote to shared memory and sent to Animation Relay Server. |
| + | - Network only: Animation data is sent only to Animation Relay Server. |
| + | **** Fast Transfer Mode [#k875fd78] |
| + | - Usually, the UDP data for one frame of an avatar is a header(64Byte) + elements number of joint data(8) x double(8Byte) x joints number(11) = 768Byte. |
| + | - If this is checked, a data type will turn into a float(4Byte), and will serve as 416Byte in all. In this size, packet fragmentation is never caused. |
| + | - You can change this, also in during transmission of data. |
| + | **** Received Port [#bbceb756] |
| + | - Port number of UDP which receives data from an Animation Relay Server. |
| + | - Usually, 8200 is used in the default . |
| + | - You cannot change this item during login. |
| + | **** Animation Relay Server [#v1b7ba57] |
| + | - IP address or FQDN of an Animation Relay Server is specified. |
| + | - You cannot change this item during login. |
| + | - Our test server is ''silver-star.nsl.tuis.ac.jp''. You can use this server, but support is nothing. |
| + | |
| + | **** Port Num. [#jdbefcf8] |
| + | - The UDP port number of an Animation Relay Server. |
| + | - It asks administrator and sets to a server. |
| + | - Usually, 8200 should be used in the default. |
| + | - You cannot change this item during login. |
| + | - Port number of ''silver-star.nsl.tuis.ac.jp'' is 8200. |
| + | |
| + | **** Group Key [#lf77f9dd] |
| + | - This key is for grouping of user on an Animation Relay Server. A top string (Group Key Prefix) can be specified by the server side. |
| + | - It cannot log in, unless Group Key Prefix is the same as one on server side. |
| + | - About Group Key Prefix, please ask server administrator. |
| + | - It can set up freely except a Group Key Prefix. However, the character must be only an alphanumeric character and must be less than 16 characters on the whole including a Group Key Prefix. |
| + | - You cannot change this item during login. |
| + | - Group Key Prefix of ''silver-star.nsl.tuis.ac.jp'' is ''NSL_'' |
| + | |
| + | **** Use NAPT (NAT) [#obfb4cd2] |
| + | - If your PC is in NAPT(NAT), please check this. |
| + | - If it is checked, SLKinect2 send "Router Global IP" and "Opened Port" to an Animation Relay Server instead of won IP and "Received Port". |
| + | - You cannot change this item during login. |
| + | |
| + | **** Router Global IP [#w845c0c3] |
| + | - IP address currently assigned in order that a router may access the Internet is specified. |
| + | - It confirms on the setting screen of a router. |
| + | - You cannot change this item during login. |
| + | |
| + | **** Opened Port [#c1325c86] |
| + | - Router's port number opened to an Animation Relay Server is specified. |
| + | - You set up a router and UDP data must be forwarded from router's Opened Port to Received Port of PC which SLKinect2. |
| + | - You cannot change this item during login. |
| #br | | #br |