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5: 2011-12-29 (木) 23:24:45 iseki | 6: 2011-12-30 (金) 12:57:32 iseki | ||
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Line 123: | Line 123: | ||
- Network only: Animation data is sent only to Animation Relay Server. | - Network only: Animation data is sent only to Animation Relay Server. | ||
**** Fast Transfer Mode [#k875fd78] | **** Fast Transfer Mode [#k875fd78] | ||
- | - Usually, the UDP data for one frame of an avatar is a header(64Byte) + elements number of joint data(8) x double(8Byte) x joints number(11) = 768Byte. | + | - Usually, the UDP data for one frame of an avatar is a header(64Byte) + elements number of joint data(8) x double(8Bytes) x joints number(11) = 768Bytes. |
- | - If this is checked, a data type will turn into a float(4Byte), and will serve as 416Byte in all. In this size, packet fragmentation is never caused. | + | - If this is checked, a data type will turn into a float(4Bytes), and will serve as 416Bytes in all. In this size, fragmentation is never caused on the network. |
- You can change this, also in during transmission of data. | - You can change this, also in during transmission of data. | ||
+ | |||
**** Received Port [#bbceb756] | **** Received Port [#bbceb756] | ||
- Port number of UDP which receives data from an Animation Relay Server. | - Port number of UDP which receives data from an Animation Relay Server. |
- SLKinect2/Manual のバックアップ一覧
- SLKinect2/Manual のバックアップ差分(No. All)
- 1: 2011-12-27 (火) 12:24:38 iseki
- 2: 2011-12-27 (火) 12:35:50 iseki
- 3: 2011-12-27 (火) 16:43:05 iseki
- 4: 2011-12-29 (木) 20:15:49 iseki
- 5: 2011-12-29 (木) 23:24:45 iseki
- 6: 2011-12-30 (金) 12:57:32 iseki
- 7: 2011-12-30 (金) 20:28:04 iseki
- 8: 2011-12-31 (土) 11:54:14 iseki
- 9: 2011-12-31 (土) 15:01:48 iseki
- 10: 2012-01-01 (日) 10:02:34 iseki
- 11: 2012-01-01 (日) 17:03:36 iseki
- 12: 2012-01-03 (火) 01:10:17 admin
- 13: 2012-01-03 (火) 01:12:02 iseki
- 現: 2012-01-03 (火) 10:28:24 iseki