1: 2015-10-23 (金) 18:34:18 iseki |
現: 2017-11-22 (水) 11:08:26 iseki |
- | ** User's Manual of [[OARConvWin]] [#z3045da6] | + | * User's Manual of [[OARConvWin]] [#z3045da6] |
- | *** Whole View [#pe9ef3ef] | + | ** Usage [#we23a7f9] |
- | *** [#taaa5d29] | + | *** Simplest Conversion (First Time) [#o8a2332f] |
| + | + ''Open OAR File. '' |
| + | ++ Select "File" menu -> "Open OAR File", and select OAR file. (ex. ABC.oar) |
| + | + ''OAR file is extracted.'' |
| + | ++ OAR folder is created with prefix "OAR_" at same folder as the OAR file. (ex. OAR_ABC) |
| + | + ''Information dialog of OAR file is popped up.'' |
| + | ++ "Convert Data" sub menu becomes active automatically. |
| + | + ''Convert OAR files'' |
| + | ++ Select "File" menu -> "Convert Data" |
| + | ++ Conversion starts and DAE folder is created with prefix "DAE_" at same folder as the OAR folder. (ex. DAE_ABC) |
| + | |
| + | *** If you have already extracted OAR folder [#d460e413] |
| + | + ''Open OAR Folder.'' |
| + | ++ Select "File" menu -> "Open OAR Folder", and select OAR folder. (ex. OAR_ABC) |
| + | + ''or Open archive.xml file in extracted OAR folder.'' |
| + | ++ Select "File" menu -> "Open OAR File", and select archive.xml. (ex. OAR_ABC\archive.xml) |
| + | + ''Information dialog of OAR file is popped up.'' |
| + | ++ "Convert Data" sub menu becomes active. |
| + | + ''Convert OAR file'' |
| + | ++ Select "File" menu -> "Convert Data" |
| + | ++ Conversion starts and DAE folder is created with prefix "DAE_" at same folder as the OAR folder. (ex. DAE_ABC) |
| + | #br |
| + | ** to Unity [#j09113bf] |
| + | *** &font(Red){【Important】}; forUnity3D\Editor\SelectOARShader.cs [#c727c6f4] |
| + | - Before drag and drop converted dae folder to the project view of Unity, please drag and drop to Unity3D\Editor folder to the project view first. |
| + | #br |
| + | |
| + | ** Menu Bar [#xe211fd2] |
| + | *** File [#y2fcf05a] |
| + | &ref(File.png,100%); |
| + | **** Open OAR File [#cd7dccf8] |
| + | - Select OAR file or ''archive.xml'' file in extracted OAR folder. |
| + | - When OAR file is selected, OAR file is extracted at the same folder as the OAR file and with "OAR_"(default) prefix folder name. |
| + | - If OAR file is read correctoly, "Information of OAR" Dialog is poped up and OAR path displayed at status line. |
| + | |
| + | **** Open OAR Folder [#g56492ae] |
| + | - Select extracted OAR folder. |
| + | - If OAR file is read correctoly, "Information of OAR" Dialog is popped up and OAR path displayed at status line. |
| + | |
| + | **** Convert Data [#d8e44dcc] |
| + | - Convert OAR files to DAE/STL files. |
| + | - DAE folder with prefix "DAE_"(default) is created at the same folder as the OAR file/folder. |
| + | - STL folder with prefix "STL_"(default) is created at the same folder as the OAR file/folder. |
| + | |
| + | **** Exit [#ua9c882e] |
| + | - Exit from application. |
| + | #br |
| + | |
| + | *** Tools [#le1465ae] |
| + | &ref(Tools.png,100%); |
| + | **** Log Window [#z9c2574a] |
| + | - Show ''Log Window'' |
| + | |
| + | **** Objects List [#wd52c13b] |
| + | - Show ''Objects List Dialog'' |
| + | **** Settings [#af9c5d56] |
| + | - Show ''Settings Dialog'' |
| + | #br |
| + | |
| + | *** Help [#ue8da135] |
| + | |
| + | **** About [#h6052a6d] |
| + | - Show Information Dialog of this application |
| + | |
| + | &ref(Help.png,80%); |
| + | #br |
| + | |
| + | ** Child Windows and Dialog Windows [#b282467f] |
| + | |
| + | *** Information of OAR Dialog [#j2f08dbf] |
| + | &ref(Info.png,80%); |
| + | - Information of OAR (Region). |
| + | #br |
| + | |
| + | *** Settings Dialog [#zc8223bc] |
| + | &ref(Setting.png,50%); |
| + | |
| + | **** Start Num [#x7596c8b] |
| + | - Number of objects to start the conversion. |
| + | - 0 or less is specified, it is considered 1. |
| + | **** Stop Num [#i2c99030] |
| + | - Number of objects to stop the conversion. |
| + | - -1 means infinity. |
| + | **** DAE [#z147ff44] |
| + | - When "File"-> "Convert Data" is selected, DAE files are outputed. |
| + | |
| + | **** STL [#q5a84a6f] |
| + | - When "File"-> "Convert Data" is selected, STL files are outputed. |
| + | |
| + | **** Output of Terrain Data [#ia822c06] |
| + | - If checked, Terrain data is converted, too. |
| + | |
| + | **** Terrain Texture Scale [#i612f791] |
| + | - Repeat factor of Terrain Image. |
| + | - Usually 7 is used at SL/OS Viewer. |
| + | |
| + | **** Debug Mode [#n76fbb9d] |
| + | - Debug information are displayed at ''Log Window'' |
| + | |
| + | **** Shift [#r5754743] |
| + | - Specify position shift of objects |
| + | |
| + | **** Folder [#l64754ce] |
| + | - Specify prefix names of OAR, DAE and STL folders |
| + | #br |
| + | |
| + | *** Log Window [#g06bad7c] |
| + | &ref(Log.png,50%); |
| + | - Display Log Messages |
| + | - ''Floppy Icon'' |
| + | -- Save Log Messages |
| + | - ''Copy Icon'' |
| + | -- Copy selected area to cripboard. |
| + | - ''Eraser Icon'' |
| + | -- Clear Log |
| + | #br |
| + | |
| + | *** Objects List Dialog [#p31222b5] |
| + | &ref(List.png,50%); |
| + | - Display name list of read objects. |
| + | - ''While this Dialog is displayed, File Menu is disabled.'' |
| + | - Double Click a object name |
| + | -- Show ''Preview Shape Window'' |
| + | - Select some object names and click "''Convert''" button |
| + | -- Selected objects are converted. |
| + | - Select some object names and click "''3D Preview''" button |
| + | -- Selected objects are displayed on ''Preview Shape Window''. |
| + | -- At most ''5 windows'' are displayed at a once. |
| + | #br |
| + | |
| + | *** Preview Shape Window [#cf8cab34] |
| + | &ref(Preview.png,50%); |
| + | - Display a preview a shape of object using BREP. |
| + | - Texture is not displayed. ''This is a Preview.'' |
| + | - ''Wire Icon'' |
| + | -- Display wire frame. |
| + | - ''Solid Icon'' |
| + | -- Display planes of Solid. |
| + | -- Illegal surface is displayed as Red Plane. |
| + | - ''Question Icon'' |
| + | -- Display solid (BREP) information of this object. |
| + | - ''Floppy + "D" Icon'' |
| + | -- Save as DAE file. |
| + | - ''Floppy + "S" Icon'' |
| + | -- Save as STL file. |