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6: 2015-10-25 (Sun) 04:46:10 iseki source Cur: 2017-11-22 (Wed) 11:08:26 iseki source
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* User's Manual of [[OARConvWin]] [#z3045da6] * User's Manual of [[OARConvWin]] [#z3045da6]
 +** Usage [#we23a7f9]
 +*** Simplest Conversion (First Time) [#o8a2332f]
 ++ ''Open OAR File. ''
 +++ Select "File" menu -> "Open OAR File", and select OAR file. (ex. ABC.oar)
 ++ ''OAR file is extracted.''
 +++ OAR folder is created with prefix "OAR_" at same folder as the OAR file. (ex. OAR_ABC)
 ++ ''Information dialog of OAR file is popped up.''
 +++ "Convert Data" sub menu becomes active automatically.
 ++ ''Convert OAR files''
 +++ Select "File" menu -> "Convert Data"
 +++ Conversion starts and DAE folder is created with prefix "DAE_" at same folder as the OAR folder. (ex. DAE_ABC)
 +
 +*** If you have already extracted OAR folder [#d460e413]
 ++ ''Open OAR Folder.''
 +++ Select "File" menu -> "Open OAR Folder", and select OAR folder. (ex. OAR_ABC)
 ++ ''or Open archive.xml file in extracted OAR folder.''
 +++ Select "File" menu -> "Open OAR File", and select archive.xml. (ex. OAR_ABC\archive.xml)
 ++ ''Information dialog of OAR file is popped up.''
 +++ "Convert Data" sub menu becomes active.
 ++ ''Convert OAR file''
 +++ Select "File" menu -> "Convert Data"
 +++ Conversion starts and DAE folder is created with prefix "DAE_" at same folder as the OAR folder. (ex. DAE_ABC)
 +#br
 +** to Unity [#j09113bf]
 +*** &font(Red){【Important】}; forUnity3D\Editor\SelectOARShader.cs  [#c727c6f4]
 +- Before drag and drop converted dae folder to the project view of Unity, please drag and drop to Unity3D\Editor folder to the project view first.
 +#br
** Menu Bar [#xe211fd2] ** Menu Bar [#xe211fd2]
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- Select OAR file or ''archive.xml'' file in extracted OAR folder. - Select OAR file or ''archive.xml'' file in extracted OAR folder.
- When OAR file is selected, OAR file is extracted at the same folder as the OAR file and with "OAR_"(default) prefix folder name. - When OAR file is selected, OAR file is extracted at the same folder as the OAR file and with "OAR_"(default) prefix folder name.
-- If OAR file is readed correctory, "Information of OAR" Dialog is popped upp and OAR path displayed at status line.+- If OAR file is read correctoly, "Information of OAR" Dialog is poped up and OAR path displayed at status line.
**** Open OAR Folder [#g56492ae] **** Open OAR Folder [#g56492ae]
- Select extracted OAR folder. - Select extracted OAR folder.
-- If OAR file is readed correctory, "Information of OAR" Dialog is popped up and OAR path displayed at status line.+- If OAR file is read correctoly, "Information of OAR" Dialog is popped up and OAR path displayed at status line.
**** Convert Data [#d8e44dcc] **** Convert Data [#d8e44dcc]
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**** Log Window [#z9c2574a] **** Log Window [#z9c2574a]
- Show ''Log Window'' - Show ''Log Window''
- 
-**** Settings [#af9c5d56] 
-- Show ''Settings Dialog'' 
**** Objects List [#wd52c13b] **** Objects List [#wd52c13b]
- Show ''Objects List Dialog'' - Show ''Objects List Dialog''
 +**** Settings [#af9c5d56]
 +- Show ''Settings Dialog''
#br #br
*** Help [#ue8da135] *** Help [#ue8da135]
-&ref(Help.png,80%); 
**** About [#h6052a6d] **** About [#h6052a6d]
- Show Information Dialog of this application - Show Information Dialog of this application
 +
 +&ref(Help.png,80%);
#br #br
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&ref(Setting.png,50%); &ref(Setting.png,50%);
-**** Sart Num [#x7596c8b]+**** Start Num [#x7596c8b]
- Number of objects to start the conversion. - Number of objects to start the conversion.
- 0 or less is specified, it is considered 1. - 0 or less is specified, it is considered 1.
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- If checked, Terrain data is converted, too. - If checked, Terrain data is converted, too.
-**** Terrain Texture Sacle [#i612f791]+**** Terrain Texture Scale [#i612f791]
- Repeat factor of Terrain Image. - Repeat factor of Terrain Image.
- Usually 7 is used at SL/OS Viewer. - Usually 7 is used at SL/OS Viewer.
**** Debug Mode [#n76fbb9d] **** Debug Mode [#n76fbb9d]
-- Debug informations are displayed at ''Log Window''+- Debug information are displayed at ''Log Window''
**** Shift [#r5754743] **** Shift [#r5754743]
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*** Log Window [#g06bad7c] *** Log Window [#g06bad7c]
&ref(Log.png,50%); &ref(Log.png,50%);
-- Diplay Log Messages+- Display Log Messages
- ''Floppy Icon'' - ''Floppy Icon''
-- Save Log Messages -- Save Log Messages
- ''Copy Icon'' - ''Copy Icon''
--- Copy seleted area to crip board.+-- Copy selected area to cripboard.
- ''Eraser Icon'' - ''Eraser Icon''
-- Clear Log -- Clear Log
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*** Objects List Dialog [#p31222b5] *** Objects List Dialog [#p31222b5]
&ref(List.png,50%); &ref(List.png,50%);
-- Display name list of readed objects.+- Display name list of read objects. 
 +- ''While this Dialog is displayed,  File Menu is disabled.''
- Double Click a object name - Double Click a object name
-- Show ''Preview Shape Window'' -- Show ''Preview Shape Window''
-- Selct some object names and click "Convert" button +- Select some object names and click "''Convert''" button 
--- Slected objects are converted.+-- Selected objects are converted
 +- Select some object names and click "''3D Preview''" button 
 +-- Selected objects are displayed on ''Preview Shape Window''. 
 +-- At most ''5 windows'' are displayed at a once.
#br #br
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-- Display planes of Solid. -- Display planes of Solid.
-- Illegal surface is displayed as Red Plane. -- Illegal surface is displayed as Red Plane.
-- ''Qestion Icon''+- ''Question Icon''
-- Display solid (BREP) information of this object. -- Display solid (BREP) information of this object.
- ''Floppy + "D" Icon'' - ''Floppy + "D" Icon''


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