flagflag  
9: 2015-10-27 (Tue) 16:05:17 iseki source Cur: 2017-11-22 (Wed) 11:08:26 iseki source
Line 5: Line 5:
++ Select "File" menu -> "Open OAR File", and select OAR file. (ex. ABC.oar) ++ Select "File" menu -> "Open OAR File", and select OAR file. (ex. ABC.oar)
+ ''OAR file is extracted.'' + ''OAR file is extracted.''
-++ OAR folder is create with prefix "OAR_" at same folder as the OAR file. (ex. OAR_ABC)+++ OAR folder is created with prefix "OAR_" at same folder as the OAR file. (ex. OAR_ABC)
+ ''Information dialog of OAR file is popped up.'' + ''Information dialog of OAR file is popped up.''
-++ "Convert Data" sub menu becomes active.+++ "Convert Data" sub menu becomes active automatically.
+ ''Convert OAR files'' + ''Convert OAR files''
++ Select "File" menu -> "Convert Data" ++ Select "File" menu -> "Convert Data"
-++ Conversion starts and DAE folder create with prefix "DAE_" at same folder as the OAR folder. (ex. DAE_ABC)+++ Conversion starts and DAE folder is created with prefix "DAE_" at same folder as the OAR folder. (ex. DAE_ABC)
*** If you have already extracted OAR folder [#d460e413] *** If you have already extracted OAR folder [#d460e413]
Line 25: Line 25:
** to Unity [#j09113bf] ** to Unity [#j09113bf]
*** &font(Red){【Important】}; forUnity3D\Editor\SelectOARShader.cs  [#c727c6f4] *** &font(Red){【Important】}; forUnity3D\Editor\SelectOARShader.cs  [#c727c6f4]
-- Before drag and drop converted dae folder to the project view of Unity, please drag and drop forUnity3D\Editor folder to the project view first.+- Before drag and drop converted dae folder to the project view of Unity, please drag and drop to Unity3D\Editor folder to the project view first.
#br #br
Line 34: Line 34:
- Select OAR file or ''archive.xml'' file in extracted OAR folder. - Select OAR file or ''archive.xml'' file in extracted OAR folder.
- When OAR file is selected, OAR file is extracted at the same folder as the OAR file and with "OAR_"(default) prefix folder name. - When OAR file is selected, OAR file is extracted at the same folder as the OAR file and with "OAR_"(default) prefix folder name.
-- If OAR file is readed correctory, "Information of OAR" Dialog is popped upp and OAR path displayed at status line.+- If OAR file is read correctoly, "Information of OAR" Dialog is poped up and OAR path displayed at status line.
**** Open OAR Folder [#g56492ae] **** Open OAR Folder [#g56492ae]
- Select extracted OAR folder. - Select extracted OAR folder.
-- If OAR file is readed correctory, "Information of OAR" Dialog is popped up and OAR path displayed at status line.+- If OAR file is read correctoly, "Information of OAR" Dialog is popped up and OAR path displayed at status line.
**** Convert Data [#d8e44dcc] **** Convert Data [#d8e44dcc]
Line 61: Line 61:
*** Help [#ue8da135] *** Help [#ue8da135]
-&ref(Help.png,80%); 
**** About [#h6052a6d] **** About [#h6052a6d]
- Show Information Dialog of this application - Show Information Dialog of this application
 +
 +&ref(Help.png,80%);
#br #br
Line 77: Line 78:
&ref(Setting.png,50%); &ref(Setting.png,50%);
-**** Sart Num [#x7596c8b]+**** Start Num [#x7596c8b]
- Number of objects to start the conversion. - Number of objects to start the conversion.
- 0 or less is specified, it is considered 1. - 0 or less is specified, it is considered 1.
Line 92: Line 93:
- If checked, Terrain data is converted, too. - If checked, Terrain data is converted, too.
-**** Terrain Texture Sacle [#i612f791]+**** Terrain Texture Scale [#i612f791]
- Repeat factor of Terrain Image. - Repeat factor of Terrain Image.
- Usually 7 is used at SL/OS Viewer. - Usually 7 is used at SL/OS Viewer.
**** Debug Mode [#n76fbb9d] **** Debug Mode [#n76fbb9d]
-- Debug informations are displayed at ''Log Window''+- Debug information are displayed at ''Log Window''
**** Shift [#r5754743] **** Shift [#r5754743]
Line 108: Line 109:
*** Log Window [#g06bad7c] *** Log Window [#g06bad7c]
&ref(Log.png,50%); &ref(Log.png,50%);
-- Diplay Log Messages+- Display Log Messages
- ''Floppy Icon'' - ''Floppy Icon''
-- Save Log Messages -- Save Log Messages
- ''Copy Icon'' - ''Copy Icon''
--- Copy seleted area to crip board.+-- Copy selected area to cripboard.
- ''Eraser Icon'' - ''Eraser Icon''
-- Clear Log -- Clear Log
Line 119: Line 120:
*** Objects List Dialog [#p31222b5] *** Objects List Dialog [#p31222b5]
&ref(List.png,50%); &ref(List.png,50%);
-- Display name list of readed objects. +- Display name list of read objects. 
-- ''While this Dialog is displayed,  File Memu is disabled.''+- ''While this Dialog is displayed,  File Menu is disabled.''
- Double Click a object name - Double Click a object name
-- Show ''Preview Shape Window'' -- Show ''Preview Shape Window''
Line 126: Line 127:
-- Selected objects are converted. -- Selected objects are converted.
- Select some object names and click "''3D Preview''" button - Select some object names and click "''3D Preview''" button
--- Selected objects are displyed on ''Preview Shape Window''.+-- Selected objects are displayed on ''Preview Shape Window''.
-- At most ''5 windows'' are displayed at a once. -- At most ''5 windows'' are displayed at a once.
#br #br
Line 139: Line 140:
-- Display planes of Solid. -- Display planes of Solid.
-- Illegal surface is displayed as Red Plane. -- Illegal surface is displayed as Red Plane.
-- ''Qestion Icon''+- ''Question Icon''
-- Display solid (BREP) information of this object. -- Display solid (BREP) information of this object.
- ''Floppy + "D" Icon'' - ''Floppy + "D" Icon''


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