flagflag  If you want to see English page, please click "English" Button at Left.
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for MS Windows anchor.png
  • Windows UI is available now. Please see OARConvWin.
     
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v1.4.x anchor.png
  • v1.4.4
    • fix "tree rotation bug" that tree does not rotation. re-generate tree images
  • v1.4.3
    • correct Gray Scale Sculpt Image
  • v1.4.2
    • support MS Windws
  • v1.4.1
    • fix memory leak of STLTool, for VS C++
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Attention anchor.png

Japanese Text

  • 全てのデータが問題なく変換できる訳ではありません.正確に変換できないオブジェクトがあります.
  • 最大限の変換効果を得るには,エディタ拡張の SelectOARShader を経由して Unityにインポートする必要があります.
  • その他,こちらで把握していない問題点が多数存在するものと思われます.
  • SL Viewer は真に偉大なソフトウェアです (とても真似できん!)
     
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Not Support (そもそもコーディングしていない機能) anchor.png
  • サーポートしていないシェーディング方法があります(バンプマップ,スペキュラマップなど).
  • フレキシブルプリム,リンデンツリーはサポートしていません.
  • スクリプト(パーティクルシステム)はサポートしてません.
  • 水面・水中はサポートしていません.Unityのアセットを使用してください.
     
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Known Bugs (能力限界) anchor.png
  • テクスチャが(正確に)読み込めない場合があります.
  • アルファチャネルが正確に表示されない場合があります(アルファブレンディングなど).
  • 一部テクスチャが正確に貼り付けられない場合があります(チューブプリムの側面など).
     
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Version 1.4 anchor.png

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Functions. anchor.png

Normal PrimOKBut Test is not enough
Sculpted PrimOKBut Test is not enough
MeshOKTextures are limited to 32 pieces
Tree & GrassMiddlingLinden Tree is not supported
Flexible PrimNo
TerrainMiddlingTerrain Texture is not well
Var RegionOK
Mega RegionMiddlingRegions of non-root useless
Avatar/NPCNo
Script/Particle SystemNo
MediaNo
WaterNoWater level of Terrain will be 0m
OthersNo
 
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Install from Binary anchor.png

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If you are root anchor.png
  • Please extract zip file and execute make command.
  • Require sudo command by distribution.
    # unzip oarconv_bin-x.y.z.zip
    # cd oarconv
    # make install
  • If /etc/ld.so.conf does not include /usr/local/lib, please insert /usr/local/lib to /etc/ld.so.conf . And execute ldconfig command.
     
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If you are not root anchor.png
  • Please exrtract zip file at your home directory.
  • And please use ~/oarconv/oarconv.sh shell script instead of ~/oarconv/bin/oarconv command
    $ cd
    $ unzip oarconv_bin-x.y.z.zip
     
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Install from Source Code anchor.png

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Needed External Libraries anchor.png
  • zlib devel package
    • If you can use yum command, please execute yum install zlib-devel command.
      # yum install zlib-devel -y
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Compile & Install anchor.png
  • Download and extract the package.
# tar zfxv oarconv-x.y.z.tar.gz
# cd oarconv-x.y.z
# ./configure --enable-openjpeg
# cd C++Lib
# make 
# cd ../src
# make
# make install
  • If you get aclocal error, when you execute make. Please execute ./config.sh command before ./configure command.
    • In this case, you need autoconf package.
       
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Usage anchor.png

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Example anchor.png
  • Show help message
    % oarconv -h
  • You will get collada files in ./DAE directory.
    % mkdir OAR
    % cd OAR
    % tar zxfv (any directory)/oarfile.oar
    % cd ..
    % oarconv -i OAR -o DAE
  • convert only xxxx.xml object.
    % oarconv -i OAR -o DAE -f OAR/objects/xxxx.xml
  • convert only terrain data
    %  oarconv -i OAR -o DAE -e 0
  • get a STL file of one object
    % oarconv -i ABYSS -o STL -f ABYSS/objects/Venus_428-154-3720__e633f42c-abb2-498b-aadb-ea6781506f98.xml -b
     
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Help message anchor.png
oarconv [-i OAR directory] [-o output directory] [-a adding assets directories that separated by ':'] [-f object xml file]
        [-t terrain texture scale] [-c external convert command of jp2]
        [-s start no.] [-e end no.]
        [-x shift of x direction] [-y shift of y direction] [-z shift of z direction]
        [-b] [-p] [-d] [-v] [-h]

  -i : specify OAR directory. default is ./
  -o : specify output directory. default is ./DAE/
  -f : specify object xml file. only specified file is converted.
  -a : specify adding assets directories that separated by ':'. default is /usr/local/share/oarconv/assets/:./assets/
  -t : specify terrain texture scale. default is 7.000000
  -c : specify external convert command from jp2 to other image. default is "/usr/local/bin/opj_decompress -i %s -o %s >/dev/null 2>&1"
  -s : specify start number of xml file. default is 0.
  -e : specify end number of xml file. default is -1 (minus number means infinity).
  -x : specify shift of x direction of all objects. default is 0.0
  -y : specify shift of y direction of all objects. default is 0.0
  -z : specify shift of z direction of all objects. default is 0.0
  -b : output STL file(s) using BREP.
  -p : when linked objects include phantom even one, saved to Phantom directory.
  -d : debug mode. display debug information. 
  -v : display version information. 
  -h : display this help messages. 

ex.) oarconv -i OAR -a /usr/local/opensim/bin/assets/TexturesAssetSet:./assets -d
 
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Bugs or Limitations anchor.png

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oarconv anchor.png
  • Planar Texture is not supported.
  • Texture Bumpmap is not supported.
     
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Unity3D anchor.png
  • Unity3D does not read some parameters from collada file. ex. light, glow, specular, bright.
  • コライダー設定(物理設定)は読み込まれない.
     
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Collada anchor.png
  • Collada does not support BumpMap
    • oarconv treats BumpMap as extra tag.
 
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Trouble Shooting anchor.png

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Error messages: "OARTool::ConvertTexture: ERROR: texture ..... convert error (-21, 127)." anchor.png
  • OpenJpeg v1.x can not convert those textures. Please install OpenJpeg v2.x, too.
     
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License anchor.png

  • OAR Converter is provided under the following BSD type license.
OAR Converter Copyright (c) 2014-2016 Fumi.Iseki, Austin Tate, D.Mizumaki and K.Suzuki, 
http://www.nsl.tuis.ac.jp/, 
All rights reserved.

 Redistribution and use in source and binary forms, with or without modification, are permitted provided that the following conditions are met:

* Redistributions of source code must retain the above copyright notice, this list of conditions and the following disclaimer.
* Redistributions in binary form must reproduce the above copyright notice, this list of conditions and the following disclaimer in the documentation and/or other materials provided with the distribution.
* Neither the name of the OAR Converter nor the names of its contributors may be used to endorse or promote products derived from this software without specific prior written permission.
* Please respect the copyright of content providers when using OAR Converter.

 THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
 
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Exemption from responsibility. anchor.png

This software is not guaranteed at all. The author doesn't assume the responsibility for the problem that occurs along with use, remodeling, and the re-distribution of this software at all. Please use everything by the self-responsibility.

 
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Address of thanks. anchor.png

  • Thank you very much for all contributors!!
     

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最終更新: 2016-11-19 (土) 20:20:54 (JST) (15d) by iseki

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