flagflag  

Re: sl_proxy 1.10.1 is released.

List posts in the topic

なし Re: sl_proxy 1.10.1 is released.

msg# 1.12
depth:
1
Previous post - Next post | Parent - Children.1 | Posted on 2012/9/21 1:02
kittin  Not too shy to talk From: Oregon, USA  Posts: 31
I'm sorry, fsgridhandler.cpp. indra/newview/fsgridhandler.cpp

I've turned on a few additional features (hardware skinning, I think) and can see Objects. I did find some additional settings to make viewing rezzed Mesh Objects visible without difficulty.

However, worn mesh objects appear 100% transparent. I'm never able to see them when connected through sl_proxy. ...the next time I'm someplace where someone is wearing mesh, I'll take a screenshot. I cannot see mesh hair, mesh clothing -- anything attached to an avatar.

But, one interesting bit of data is I can see the mesh object if it has first been rezzed on the ground, picked up, and then worn. It's very strange.

If I connect directly and see worn mesh, then reconnect with sl_proxy, the locally cached mesh object is rendered correctly.
Votes:137 Average:6.86

Posts tree

  Advanced search


Site Search

Login

Username:

Password:


Lost Password?
Register now!!

Sub Menu

mini Calendar

Last MonthJul 2025Next Month
Su Mo Tu We Th Fr Sa
1 2 3 4 5
6 7 8 9 10 11 12
13 14 15 16 17 18 19
20 21 22 23 24 25 26
27 28 29 30 31
Today

Who's Online

58 user(s) are online (1 user(s) are browsing Forum)

Members: 0
Guests: 58

more...

Access Counter

Today : 1
Yesterday : 9851985198519851
Total : 2741235127412351274123512741235127412351274123512741235127412351
Powered by XOOPS Cube 2.1© 2001-2006 XOOPS Cube Project
Design by XoopsDesign.com