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Bugs anchor.png

  • Re-calculation of Quaternion, Initialize of Start Position and Format are not displayed correctly, sorry.
     
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Setting of Player anchor.png

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Repeat anchor.png
  • Animation is repeated.
     
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Re-calculation of Quaternion anchor.png
  • Included Quaternion data is not used. And Quaternion is re-calculated from position data of Joints.
  • If file does not include Quaternion data, please check this box.
     
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Mirroring anchor.png
  • Animation is Mirrored.
     
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Initialize of Start Position anchor.png
  • First position data in file is start position of Animation.
     
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Size (Length) anchor.png
  • meter, cm, inch
    • Specify the unit of File Data.
    • If you want to change unit of reading data and write-in data. Please set the unit of writing-in data.
      • Coordinate data is wrote by this unit.
      • In this case, Rinions data unit differs from unit of reading data. So, please set below Correction option.
  • Correction
    • When the coordinates unit of the data read by Rinions differs from the unit of the coordinates of a data file, it is corrected here.
    • Example: If the unit of file data is cm and you want to write data with inch, please set 0.3937 (=1.0/2.54)
 
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Time Scale anchor.png
  • Playback speed of Animation
    • Ex.)
      • 12 : x 12
      • 1 : x 1
      • 0 : x 1
      • -1 : x 1
      • -2 : x 1/2
      • -20: x 1/20
  • Attention: Slider is exponential scale.
  • If between time of Animation Frame is over the 5sec, warning dialog is displayed.
     
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BVH anchor.png

  • Setting of write-in BVH file.
  • Preservation here is not subject to the setup of Data Save dialog.
     
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Format anchor.png
  • Please select QAvimator. QAvimator format is compatible with QAvimator.
  • Other formats are under development.
     
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FPS anchor.png
  • Specify the FPS of write-in BVH.
     
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Div Time anchor.png
  • When outputting a BVH file for Second Life or OpenSim, BVH is divided and outputted by specified time.
  • If you specify sample.bvh as file name, actually, data is saved by the name sample_00.bvh, sample_01.bvh, sample_02.bvh, ...
  • The play time of each outputted BVH file becomes long a little from the specified division time for re-combination .
  • If 0 is specified, file is not divided.
     

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最終更新: 2012-09-24 (月) 13:10:54 (JST) (4264d) by iseki

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