OpenNI (.oni)
- This specifies saving data as ONI File (OpenNI raw data).
- If you use Kinect SDK, this is unavailable.
Joints Text
- This specifies saving data as Joints Text File.
- If it is before choosing Save Data from File Menu and saving data, it is possible that you change write format to BVH.
BVH File
- This specifies saving data as BVH.
- If it is before choosing Save Data from File Menu and saving data, it is possible that you change write format to Joints Text.
- Format
- Please select QAvimator. QAvimator format is compatible with QAvimator.
- Other formats are under development.
- FPS
- Specify the FPS of write-in BVH.
- Div Time
- When outputting a BVH file for Second Life or OpenSim, BVH is divided and outputted by specified time.
- If you specify sample.bvh as file name, actually, data is saved by the name sample_00.bvh, sample_01.bvh, sample_02.bvh, ...
- The play time of each outputted BVH file becomes long a little from the specified division time for re-combination .
- If 0 is specified, file is not divided.
- Scale
- This is the coefficient of the scale conversion of coordinate data in the case of writing out to a BVH file.
- Default unit is inch. So, if you want to output by cm, please specify 2.54
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最終更新: 2012-09-24 (月) 13:41:25 (JST) (4392d) by iseki