flagflag  If you want to see English page, please click "English" Button at Left.
Page Top

SLKinect1 anchor.png

  • Latest Version is v1.0.4 (25 Dec. 2011)
  • SLKinect send animation data from Kinect to SecondLife/OpenSim Viewer in real time using shared memory.
  • This is the first version, so functions are very simple.
    • Animation is in Local Viewer only now. (Not synchronize on the network.)
    • No Save/Load data. Please see Future Works.
    • There is a few bugs yet.
       
Page Top

Version 2: SLKinect2 anchor.png

Page Top

Version 3: Rinions anchor.png

 
Page Top

Download of SLKinect anchor.png

Page Top
Release Binary File anchor.png
  • SLKinect-1.0.4.zip
  • Correct Resizing Bug of Log Window
  • Not need to install. Please double click the extracted SLKinect.exe
     
Page Top
Release Source Code anchor.png
Page Top
Development Source Code anchor.png
Page Top

Replace and Add Files for Source Code of Imprudence or another Viewers anchor.png

Page Top

Mechanism anchor.png

  • The Mechanism of this System is very simple.
 
SLKinect.png, SIZE:720x540(21.6KB)
    • Red blocks of Viewer are our modified points.
       
  • Data Structure of Shared Memory
 
SharedMemory.png, SIZE:1099x580(24.1KB)
    • Multi Avatar is not supported by SLKinect yet
    • If you send data according to this interface, you can animate avatar in real time even if it does not use Kinect.
       
Page Top

Support of Network and Remote Viewers anchor.png

Page Top

Sample Pictures and Videos anchor.png

  • SLKinect

SLKinect.jpg, SIZE:800x675(131.6KB)

www.nsl.tuis.ac.jp_th_1320051998.jpg, SIZE:140x70(3.2KB)

 
Page Top

Known Bug anchor.png

  • Ummmm, sometimes Camera Image is broken (not synchronized)....?? But, Depth Image is OK :-(
    • Is my Kinect broken? Does anyone know the solution of this bug?
  • If your Camera Image is broken too, please uncheck "Use Camera Image" CheckBox in "View Mode" Dialog.

Broken.jpg, SIZE:339x306(85.5KB)

 
Page Top

Future Works anchor.png

  • Correct above bug.
  • Save/Load animation Data.
  • Support of Multi Avatars.
  • Use position Data of Joints.
  • The synchronization with another Viewers on the network (with External Animation Server?) (Is this delusion?)
    • We have a idea about this, now. :-)
       
Page Top

Acknowledgments. anchor.png

  • Thanks for Kinect Hack Teams
  • Thanks for Imprudence Viewer development Team.
     

トップ   凍結 差分 バックアップ 複製 名前変更 リロード   新規 ページ一覧 単語検索 最終更新   ヘルプ   最終更新のRSS 1.0 最終更新のRSS 2.0 最終更新のRSS Atom
Counter: 3397, today: 1, yesterday: 1
最終更新: 2012-03-28 (水) 10:25:49 (JST) (4411d) by iseki

サイト内 検索

ログイン

ユーザー名:

パスワード:


パスワード紛失
新規登録

サブ メニュー

ミニカレンダー

前月2024年 4月翌月
1 2 3 4 5 6
7 8 9 10 11 12 13
14 15 16 17 18 19 20
21 22 23 24 25 26 27
28 29 30
<今日>

オンライン状況

134 人のユーザが現在オンラインです。 (20 人のユーザが xpwiki を参照しています。)

登録ユーザ: 0
ゲスト: 134

もっと...

アクセスカウンタ

今日 : 6392639263926392
昨日 : 1406514065140651406514065
総計 : 2334741423347414233474142334741423347414233474142334741423347414
Powered by XOOPS Cube 2.1© 2001-2006 XOOPS Cube Project
Design by XoopsDesign.com