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OpenNI (.oni) anchor.png
  • This specifies saving data as ONI File (OpenNI raw data).
  • If you use Kinect SDK, this is unavailable.
     
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Joints Text anchor.png
  • This specifies saving data as Joints Text File.
  • If it is before choosing Save Data from File Menu and saving data, it is possible that you change write format to BVH.
     
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BVH File anchor.png
  • This specifies saving data as BVH.
  • If it is before choosing Save Data from File Menu and saving data, it is possible that you change write format to Joints Text.
  • Format
    • Please select QAvimator. QAvimator format is compatible with QAvimator.
    • Other formats are under development.
  • FPS
    • Specify the FPS of write-in BVH.
  • Div Time
    • When outputting a BVH file for Second Life or OpenSim, BVH is divided and outputted by specified time.
    • If you specify sample.bvh as file name, actually, data is saved by the name sample_00.bvh, sample_01.bvh, sample_02.bvh, ...
    • The play time of each outputted BVH file becomes long a little from the specified division time for re-combination .
    • If 0 is specified, file is not divided.
  • Scale
    • This is the coefficient of the scale conversion of coordinate data in the case of writing out to a BVH file.
    • Default unit is inch. So, if you want to output by cm, please specify 2.54
       

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Last-modified: 2012-09-24 (Mon) 13:41:25 (JST) (4240d) by iseki

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